Author Topic: Territory Wars 2: Arctic Assault  (Read 9946 times)

Ace


The year is 2357.
The collapse of world order has just taken place, after excessive
nuclear warfare has rendered the planet Earth uninhabitable...

...Well, most of it...

Recent advances in thermal technology have enabled humans to
withstand the most extreme temperatures. By collecting and
concentrating newly discovered "thermal cells" found in pockets
in the Earth's crust, they can provide humans with long-lasting heat
and energy. These thermal cells are extracted from the ground
using Thermal Plants.

This new technology has come at just the right time, seeing as
the only place left on Earth for humans to go, is...

Antarctica
[/b]
Countries have collapsed, leaving large groups of humans
to take care of themselves. The arctic continent is now being fought
over in an attempt to survive. These groups of humans must establish
functional colonies in order to live, and they must wipe out all competition,
no matter the cost...

Rules:
  • Only three moves are allowed each round. These moves will be either buying something or issuing a command (Go to war with, Attack, Retreat, etc.)
  • When purchasing something, it MUST be something shown in the map key.
  • Moves such as strengthen economy, increase population, etc. are not necessary.
  • Each round, each country's economy will increase by $100 (In thousands).
  • Each round, each country's population will increase by 100 people.
  • Researching is not needed.
  • No god-playing, making things appear, etc.
  • Do not make moves that will kill everyone. These are impossible to make, anyways, with the given items.
  • You MUST be able to afford what you plan to buy when you make your move.
  • Countries start out with $500.
  • Alliances and Trades do not exist here. It's every man for himself.
  • This is a serious game. Immaturity or anything of the sort will not be tolerated.


Item Costs and Descriptions:
  • Capitol City - Given at start - This is the center of your nation. The disc around it will hold your nation's color. This city is a vital component, and if it should fall, your country will go with it. Comes with one Thermal Plant.
  • Small City (0-200) - $100 - This is the start of a new city in your country. It costs $100, and that's all you will need to pay for it. It will expand as your population grows. It can contain up to 200 citizens.
  • Medium City (200-1000) - Upgrade from Small City - This is a larger city than it's previous form, but it's still small. It can contain up to 1000 citizens.
  • Large City (1000-5000) - Upgrade from Medium City - This is a much larger, much more productive city. It can contain up to 5000 citizens.
  • Metropolis (5000+) - Upgrade from Large City - This is the largest city. It is the most productive, and it plays an important role in your country. This can contain more than 5000 citizens.
  • Military Base - $100 - This is your basic military base. It produces 100 military troops per round.
  • Airfield - $300 - This airfield produces versatile fighter/bomber combination jets. It produces 10 jets per round.
  • Defense Cannon - $150 - This is your general all-purpose defense cannon. Place this near your borders to keep out unwanted visitors. Fires heavy plasma shells.
  • Outpost - $50 - This basic watchtower will help defend against enemy infantry.
  • Sea Factory - $300 - This factory produces heavy destroyer ships. Five ships are made per round.
  • Land Factory - $250 - This factory produces heavy tanks. 10 tanks are created per round.
  • Missile Silo - $600 - This nifty little structure can launch a nice little cruise missile across the continent that can take a big ol' chunk out of a city, or take down some approaching tanks or mechs. This doesn't come that easy, because it takes 10 turns to build a missile. Use wisely!
  • Thermal Plant - $100 - Without these, your cities won't last. These extract thermal cells from the ground. These are vital structures, and you'll need more and more as your population grows. You get one free with your capitol city.
  • Anti-Air Battery - $150 - These nifty little turrets can take down a fleet of jets in a matter of seconds, as long as the jets are within range. of the turret.
  • Air Fleet - Consists of 10-30 jets.
  • Sea Fleet - Consists of 5-15 ships.
  • Land Force - Consists of 100-500 infantry and 10-20 tanks.
  • Mech Factory - $400 - This factory produces 5 heavy mechs per round.
  • Mech Fleet - Consists of 5-10 mechs.
  • Ion Cannon - $2000 - This is it. The big one. This massive cannon can send a beam up into the atmosphere that will come crashing down on the target of your choosing, wiping out all within 50 miles of the center. This cannon takes 15 turns after it's purchase to fire, and after that, 10 turns to recharge.

When you first create your nation, you MUST make your post in this format:

-Country Name
-Country Color
-Leader Name (Your Forum Name, Please)
-Territory Number

Then, you must post your three actions. Remember, they can only be purchasing and placing an item, or making some kind of command. (ex: Purchase land factory on the northern coast.) Please make all posts neat and organized, so it is easier for me to figure out what you're doing. Also, PLEASE be serious with your posts. I don't want ANY memes in this game.

When you first register your country, I will take what you have posted and put it into this post at the bottom, with the other countries listed. Check back on this first post often, because there will be map updates here, along with your updated economy and population. I will post when things have been updated. NO new turns can be taken until I say there has been an update.

Good Luck...
[/size]

Here is the game map. You'll need to click on it for the full picture,
because it is a large image. Enjoy!
« Last Edit: October 08, 2007, 07:45:24 PM by Ace »

Ace

Countries
[/size]
Quote
-Country: Northern Bovian Republic
-Color: Light Blue
-Leader: BlockBuilderMan
-#15
-Economy: $0
-Population: 100
Quote
-Country: Epicwurld
-Color: Grey
-Leader: Bushido
-#4
-Economy: $100
-Population: 100
Quote
-Country: SamLand
-Color: Orange
-Leader: Sampapa
-#1
-Economy: $0
-Population: 100
Quote
-Country: Coltania
-Color: Orange
-Leader: Colten
-#17
-Economy: $300
-Population: 100
Quote
-Country: Silkroad
-Color: Dark green
-Leader: Shocklink
-#19
-Economy: $300
-Population: 100
Quote
-Country: dUMBELAND
-Color: Red
-Leader: dUMBELLS
-#20
-Economy: $500
-Population: 100
« Last Edit: October 01, 2007, 08:54:01 PM by Ace »

Country Name: Northern Bovian Republic
Captial City Name: Bovton
Territory Number: 15
Color: Light Blue
Goverment:Democratic Parliment
Leader: Alpha Minister Robert T. Joesph

Actions:
  • Purchase Thermal Plant (If captial city doesn't come with one. If it does, buy 2 outposts).
  • Purchase Airbase
  • Purchase Military Base
« Last Edit: October 01, 2007, 04:50:52 PM by BlockBuilderMan »

Name; Epicwurld
Capital City Name; Loelton
Color; Grey
Leader; Bushido of Loelz
Position; 4

----Actions----

Construct/Purchase 2 Military Bases

Construct/Purchase Thermal Plant

Constuct Small City

Ace

Please just post in the format given, city names aren't needed, neither are government types.

ALSO:

Even if I post your country in the country list, that doesn't mean you can make another move. You MUST wait until I say "World Updated" before you can move again. Thanks.
« Last Edit: October 01, 2007, 05:13:28 PM by Ace »

-Country Name: SamLand
-Country Color: Orange
-Leader Name (Your Forum Name, Please):Sampapa
-Territory Number:1

Actions

Purchase 2 defense Cannons

Purchase 1 Thermal Plant

Purchase 1 Military Base

-Country Name Coltania
-Country Color Orange
-Leader Name (Your Forum Name, Please) Colten
-Territory Number 17

Build Small City
Capitol And Military Base

Ace

You DO NOT NEED to include building a capitol as one of your moves, they are automatically there when you start. You just wasted a move for this turn, Colten.

-Country: dUMBELAND
-Color: Red
-Leader: dUMBELLS
-#20
Economy: 0$

Country Name - Silkroad
Country Color - Dark green, possibly Forest Greem
Leaders Name - Shocklink
Territory Land #19

Buy Militery Base
Buy Termal Plant
umm.... not much to do after that..... wana save money.

Ace

Dumbells, you start with $500, make a move(s).

Buy:
4 Outposts
Small city
2 Military Bases

may i ask why must we post our forum name if you can look in the top left corner for who posted it?

Ace

For reference in the Country List post, and because when people make a country, I copy/paste into a quote box for the country post.

- StarWarsLand
- Dark Green
- 1LT Naes Draw
- 10

Air base
AA Turrets x2 one near capital, one near base.
Requesting allied link with SilkRoad.