Author Topic: Help on weapon making  (Read 1704 times)

I have no idea whre to start with making a weapon. Please help and don't just tell me it's hard.I learned the map editor in about ten minutes and I know this is a bit harder but I think I can figure it out if you help.

Where can I get Milkshape free? And also somewhere safe? As in no viruses? How do you spell viruses?PLEASE HELP!!! I found it... and got a virus...  :( fixed it though and got awsome new software!!!!   :)
« Last Edit: October 07, 2007, 01:06:53 AM by smartypantsp »

you know how to make a map?

if you do please tell me.

Make your own thread and all I really can do is mess with ones already there. I'm taking classes though.

Coding isnt a bit harder.
Its way harder unless you have previous experience.
as for the weapon, its best to take a premade one and change the datablock names, then you can mess with the values to learn what's what, but doing that is a long procedure anyways.

How do I get an existing weapon onto milkshape and then mess with it's script code stuff?

You can't do jack all to a script with Milkshape except get a message saying Milkshape cannot open this file or something along those lines.


1. What was link for?
2. Ok how do i get on milkshape and mess with the model of an already existing wep.

the link was for a tutorial on making weapons, and idk

it doesn't help on making model itself though. Thanks anyways. I read it and kinda figured it out.   :cookie: for your troubles!!!

make sure you use this: http://wingedkirby4.googlepages.com/referencehand.ms3d to make sure your model is the right size


Mr.pickle I liked the dancing pickel guy better than cowboy smiley.

Follow the tutorial to get your basic weapon done. Then you can play around with the Datablocks and change the values here and there. Do some experimenting with the particles.


There's also the Weapon Image and the series of States that determine what the weapon actually does. We would need a tutorial thread just on that, it's pretty complex.

You can also animate your weapons. This tutorial shows basically what you need to do to Animate your weapon: http://www.geocities.com/mkia1/Torque_Tutorial_1_1.html

To get a weapon to Animate when you fire it, name the animation material ->    seq: fire=(first keyframe #)-(last keyframe #), fps=#
Example:  seq: fire=1-8, fps15
This will play the string of animations from the first keyframe to the 8th. It will play it when the weapon goes into it's "fire" state (look into Weapon Image and states).

Note: The animation material is an Extra material you create for a sole purpose to carry the animation information out with the model when you export it. You do not need to assign the material or anything, just Create new material and name it the sequence you need.


Here's Appendix A on torque scripting. It will help you, allot. Look up whatever you want to know more about with this.

http://www-rohan.sdsu.edu/~stewart/GPGT/Appendix%20A%20-%20Quick%20References.pdf

That's the basic stuff and is all you really need for basic weapons. To create more complicated weapons you'll need to learn how to script stuff from scratch (some C++ background). Appendix A again holds most of what you will need for that as well.