Author Topic: Ever wondered why you can't see your legs in videogames?  (Read 2976 times)

uhmmmmm WTH r u jawin about noob? you cant see ur feet in terraria...... (mutters under breth "gosh what a reatard")

lts nawt forgit cavestory

that's a clever approach lol
but even funnier is that what you actually see is just a big pair of very detailed floating hands with a very detailed gun

what games like timesplitters where there aren't even hands, it's just a floating gun

that's a clever approach lol
but even funnier is that what you actually see is just a big pair of very detailed floating hands with a very detailed gun

It's easier to not model a first person body.

What really pisses me off is that every time you go to a bathroom there is no loving mirrors. Talk about lazy development.

What really pisses me off is that every time you go to a bathroom there is no loving mirrors.
Garry's Mod's map gm_construct has a mirror, Gmod Tower and Gmod Cinema has working mirrors and Cinema has a reflective floor in the lobby :D

Also, Blockland v0002/RTB 1.x has your player rendering in first person, but there's a parameter you can use in a player type script that renders your player in first person, it's not like it used to be

You can see inside yourself, but if you look down, you'll see your backside

When blockland had V8 mirrors while you were in first person your model did not render on the mirror but it rendered while you were in third person.

This is why there is no mirrors in Bioshock 1 and 2 and many other games.

BUT THERE WERE REFLECTIONS IN DUKE NUKEM FOREVER
too bad that game sucked richard

BUT THERE WERE REFLECTIONS IN DUKE NUKEM FOREVER

BUT YOU CAN SEE YOUR loving LEGS IN DUKE NUKEM FOREVER IN FIRST PERSON! What you don't understand is that they perfectly modeled and animated a third and first person mesh that actually syncs up properly. This takes a lot of time to do and most companies choose not to add in such minor detail.


Ever notice in Borderlands that reloading animations looks different in first person compared to having someone watch you reload in third person? Well there is the first person mesh which is nothing but hands and a gun with much more unique and different reloading animations. While the third person mesh was just lazily modeled so you don't see floating hands and a gun in multiplayer.

Third person mesh is basically a hallow shell while first person mesh is just floating hands.
« Last Edit: April 13, 2013, 04:13:32 AM by Thé Lord Tony »

It pisses me off so much. I love seeing my own legs for some reason. I got an addon for Gmod that does it.

I think legs aren't always in games because they'd sometimes get in the way when looking at stuff below you, like if you're in high up areas and want to look down, your legs may get in the way of certain things you'd want to be looking at, such as enemies directly below you

Long edit.

What you don't understand is that they perfectly modeled and animated a third and first person mesh that actually syncs up properly. This takes a lot of time to do and most companies choose not to add in such minor detail.


Ever notice in Borderlands that reloading animations looks different in first person compared to having someone watch you reload in third person? Well there is the first person mesh which is nothing but hands and a gun with much more unique and different reloading animations. While the third person mesh was just lazily modeled so you don't see floating hands and a gun in multiplayer.

Third person mesh is basically a hallow shell while first person mesh is just floating hands.

BUT YOU CAN SEE YOUR loving LEGS IN DUKE NUKEM FOREVER

That game was in development for 13 years so....
« Last Edit: April 13, 2013, 04:17:21 AM by Little Anarchist »

in half life 1, that's actually what is happening during the story, you're literally floating vertically.

I think legs aren't always in games because they'd sometimes get in the way when looking at stuff below you, like if you're in high up areas and want to look down, your legs may get in the way of certain things you'd want to be looking at, such as enemies directly below you

Legs aren't in games because it's a lot less work to do. It literally has nothing to do with looking at stuff below you. There is so many nodes and different meshes you have to create just to simulate a body/legs in a first person game.

Arma 2, Mirror's Edge and Age of Time are the only games I've seen that actually do it properly.
« Last Edit: April 13, 2013, 04:21:58 AM by Thé Lord Tony »

I love how when BF3 was announced, everyone was loving crazed about your ability to see legs. After launch, noone gives a stuff. Before launch, other games did it too and no one gives a stuff. SO YEAH.