Author Topic: Colorset Coding  (Read 1604 times)

I know how to code them, but I don't necessarily know the numbers used for a color. Is there a source that someone can give me to get these 'numbers'?



Example:

Code: [Select]
0.900 0.000 0.000 1.000
0.900 0.900 0.000 1.000
0.000 0.500 0.250 1.000
0.200 0.000 0.800 1.000
0.900 0.900 0.900 1.000
0.750 0.750 0.750 1.000
0.500 0.500 0.500 1.000
0.200 0.200 0.200 1.000
100 50 0 255
DIV:Normal


Things I know so far:

DIV:Normal is the bar the colors above will be listed under

The numbers mean colors (That's what I need a source for, to find out each colors numbers)

And this is coded in a .txt document
« Last Edit: April 14, 2013, 09:25:50 PM by Aerodynamic »

they aren't coded

the numbers are R G B A (red, green blue, transparency), so 0.900 0.000 0.000 1.000 means not entirely red, and not transparent
DIV is a divider for each row of paint colors

Help with numbers:
1 0 0 1 red
1 1 0 1 yellow
0 1 0 1 green
0 0 1 1 Blue
0 1 1 1 cyan
1 0 1 1 pink
1 1 1 1 white
0 0 0 1 black
0 0 0 0 invisible (no opacity)
1 1 1 0 invisible (no opacity)
1 0 0 0.5 Transparent red
0 1 0 0.5 transparent Green
etc
there is a max amount of colors (64 i think)

PLENTY of colors here:
http://web.njit.edu/~kevin/rgb.txt.html

they are in hexdecimal,to convert to 0-1 colors, use:
echo(vectorScale("R G B",1/255)); Replace R with red, G with green ...
to get the color, don't put this in paint set
opacity is still required
« Last Edit: April 14, 2013, 09:36:10 PM by MARBLE MAN »

There is a default colorset editor, you know.


0 0 0 0 invisible (no opacity)
1 1 1 0 invisible (no opacity)
Wrong since shaders

There is a default colorset editor, you know.
Wait what????



Link?

What do you mean "link"? It's built into the game.

What do you mean "link"? It's built into the game.
I can't find it. I can't even find the GUI for it. Maybe Greek is confusing it with the avatar colorset thing.

I can't find it. I can't even find the GUI for it. Maybe Greek is confusing it with the avatar colorset thing.

I'm pretty sure you can easily turn avatar colorsets into brick ones. I don't remember exactly though.

I'm pretty sure you can easily turn avatar colorsets into brick ones. I don't remember exactly though.


Ohhhh, ok, I see what you mean.

Wrong since shaders
It makes them hard to see...
enough for me to consider them invisible