Author Topic: Destruction Derby Gamemode Project - Cancelled until re-creation  (Read 10520 times)

I've been playing Destruction Derby 64 recently, and an idea went in my mind, what if Blockland gets a Derby gamemode with custom cars and such? So I decided to work on that

This gamemode will make use of the Rampage vehicles add-on which allows you to damage other vehicles by colliding them with your car

The Vehicles

Sedan


Coupe


Hatchback

A Muscle car and others are planned to be made

The Arena


Videos
Teaser - http://www.youtube.com/watch?v=Yirqf79Pvgw
« Last Edit: May 10, 2013, 02:05:49 PM by Filipe »

haven't seen something like this for a while, can't wait to see the finished product :D


do you already have the damage-on-collision script working

what you should do is spawn a damaging and impulsing explosion between the two vehicles- that way, we could repurpose that as a physics engine workaround so other vehicles- like karts- aren't always clipping into eachother and if they do, they both bounce off eachother ala mario kart

Any chance the engine can support visible car damage? Things like missing tires, doors, bumpers, etc. Might be too far fetched though

Any chance the engine can support visible car damage? Things like missing tires, doors, bumpers, etc. Might be too far fetched though

It can, actually. Filipe, use nodes and then hide/show them to create visible damage.

It can, actually. Filipe, use nodes and then hide/show them to create visible damage.
The main problem is how to script it to make it work in-game

The main problem is how to script it to make it work in-game

Make nodes after various parts of the vehicle, such as:

trunk
frontBumper

Then make alternate, damaged versions of them named like:

trunkDamaged
frontBumperDamaged

In the script, keep a list of node names. Then, when the vehicle's damage level changes, go through the list and swap each node out with the damaged variant until you reach a point in the list where the vehicle hasn't been damaged enough. For those, just go through and apply the normal node.

In the script, keep a list of node names. Then, when the vehicle's damage level changes, go through the list and swap each node out with the damaged variant until you reach a point in the list where the vehicle hasn't been damaged enough. For those, just go through and apply the normal node.
make it even better
when you hit someone frontal the bumper on both cars goes crap
when you hit someone in the side his door gets damaged
etc

Make nodes after various parts of the vehicle, such as:

trunk
frontBumper

Then make alternate, damaged versions of them named like:

trunkDamaged
frontBumperDamaged

In the script, keep a list of node names. Then, when the vehicle's damage level changes, go through the list and swap each node out with the damaged variant until you reach a point in the list where the vehicle hasn't been damaged enough. For those, just go through and apply the normal node.
Crap I don't think I will ever able to script that sort of thing, I just know the basics

It's not too hard. Just make the models with the required nodes and then post in Coding Help or something and we can whip something up for you.

hah i remember working with you for the vehicles of that

but what about hit and run?

haven't seen something like this for a while, can't wait to see the finished product :D

Crap I don't think I will ever able to script that sort of thing, I just know the basics
You can ask Advanced Bot (Visolator)

Well the base of the arena is done so far


I'm still planning to add more details