%count = ClientGroup.getCount();
for(%a = 0; %a < %count; %a++)
{
%player = clientGroup.getObject(%a).player;
if(isObject(%player) && %player.getID() !$= %client.getID())
{
%player.kill();
}
}
compare the object in question's ID to the ID of the client doing the command. note this is object ID, not BL_ID.