Poll

What do you think I should add to the server next?

Expand the city build.
8 (72.7%)
Add "skills and perks" leveling options.
1 (9.1%)
Add more premium weapons.
0 (0%)
Add a script which cycles environments and music.
2 (18.2%)
Host the server longer and more often.
0 (0%)

Total Members Voted: 11

Author Topic: Hammereditor's Urban Warfare (will shut down soon)  (Read 6460 times)

    Current name: Hammereditor's Urban Dystopia TDM
    Select your weapons...





    ...enter the map...






    ...and fight!






    Uploaded with ImageShack.us


    Note: If the image says "0 bricks", then it probably is inaccurate.

    Hammereditor's Urban Warfare is a server in which you fight on teams for the control of a tiny city!
    Features:
    • Custom Anti-spawnkill script by me protects you from damage for 4 seconds after spawning on the build!
    • A leveling up and stats system!
    • 3 premium weapons that can be rented with score points
    • 3 different weapon selection paths
    • Weapon selector item saving and loading
    • Slayer TDM w/ 10-minute rounds


    Hosting machine details:
    • AMD FX-6300 Hexa-core CPU @ 4.2 GHz
    • 8 GB DDR3 RAM
    • Auto-shutdown at 12:00 AM. Usual uptimes will be from 3:30 PM EST to 12:00 AM EST starting on 4/19/13. May start from 6:30 AM depending on popularity.
    • 99% lag-free at the max playercount guaranteed! (you can test it by joining en masse). Depending on the performance, the max playercount will be adjusted. (24 players and no lag!)


    How to apply for admin:

    Slot #1: Pacnet2013
    Slot #2: Blades
    Slot #3: Box

    Submit an application via making a post with this info:
    • -Your in-game name
    • -Your BL_ID
    • -Previous experience hosting a server or being an admin
    • -The time frame in which you are usually online

    You will not be accepted simply because you were the first to apply. I will consider everything in your application, along with other players who want to apply. If the ability of applicants is closely matched, then I will create a poll.
    GUI coming soon from Pacnet2013. ETA: 5/25/13

    Credits:
    • Client GUI (not yet done): Pacnet2013 (ID: 22696)
    • GUI server-sided framework (70% done): Hammereditor (ID: 30621)
    • Levels and stats system: Hammereditor
    • Build: Hammereditor [75%] and Pacnet2013 [25%]
    • GUI server-sided framework (70% done): hammereditor (ID: 30621)


    News:
    • 4/18/13 5:58 PM EST: The server restarted due to a buggy add-on.
    • 4/23/13 7:30 AM EST: Due to the computer's RAM being broken, the server will be shut down until 4/24/13 8:15 PM EST, until a replacement part arrives.
      • 4/24/13 7:45 PM EST:The memory issue is now fixed! Be sure to join today in 30 minutes.
      • 4/25/13 3:00 PM EST: The topic title and the server title has been changed from Urban TDM to Urban Warfare.
      Update news:
      • Time applied: 4/1913 3:30 PM EST : Due to the server being more popular than expected, the map is often 'cramped' with too many players in a small area. Player health will be increased by 50%.OP weapons' damage will be reduced.
      • Time applied: 4/19/13 3:30 PM EST: The new anti-spawnkill script will be applied.
        • Time applied: 4/21/13 2:30 PM EST: Weapons from Tier+tactical 1 and 2 will be added. The weapon selectors will be expanded. This has nothing to do with weapon upgrading.
        • Time applied: 4/21/13 2:30 PM EST: New pictures will be in this topic.
        • Est.time: Unknown: Pacnet2013 will make a GUI for the server.
        • Time applied: 4/2929/13 3:30 PM EST: A new premium weapon buying and saving system will be implemented. This will let players buy "rentalrental times" for weapons.
        • Time applied: 4/24/13 77:30 PM EST: : Custom player stats such as kill/death ratio and experience will be added. The VCE print at the bottom of the screen will contain nice little icons for them.
        • Time applied: 4/24/13 77:30 PM EST: : A "leveling up" system will be added. With gold and exp., players can upgrade their current datablock for higher health, faster speed, etc.
      [/list][/list]
      « Last Edit: May 13, 2013, 07:28:12 AM by hammereditor² »

      gcat's weapons only i see
      so all guns are unlocked at the start i guess?

      gcat's weapons only i see
      so all guns are unlocked at the start i guess?
      Yes, they are. I'll add upgrade options soon.
      But it needs a supportive add-on, which will take time.

      EDIT: I'll put it under maintenance right now.
      EDIT 2: I have found the spawning issue. It will be fixed and the server will be reopened in 10 minutes.
      The upgrade options will be added later.


      The server has now reopened!
      « Last Edit: April 18, 2013, 04:08:26 PM by hammereditor² »

      Cool, the map looks like the default desert one in a way though..

      Cool, the map looks like the default desert one in a way though..
      No; I built the base and the buildings myself.

      sweet!
      i love gravity cat's old weapon pack.


      why is that bolded?
      hexacore isn't all that impressive that is what you are implying.


      why is that bolded?
      hexacore isn't all that impressive that is what you are implying.
      One core at that speed could run 50+ players fine. It looks like internet speed is a barrier here.

      Hammer, I see you have Verizon FiOS. Out of my own curiosity, can you show me your speed?

      Why was it needed to post your specifications? lol

      Jesus, that map is extremely spammy.

      Jesus, that map is extremely spammy.

      How? I find it very simplistic and minimal.

      Jesus, that map is extremely spammy.
      It's also my fault. We built the map a while ago and I was pretty bad.

      One core at that speed could run 50+ players fine. It looks like internet speed is a barrier here.

      Hammer, I see you have Verizon FiOS. Out of my own curiosity, can you show me your speed?
      Internet speed is not a barrier. I have 5 Mbps upload:

      I haven't had a lot of players with this new comp and I'm just not sure of its performance.
      Edit: It supported 24 players without lag!
      EDIT: We now have faster speeds!
      « Last Edit: April 21, 2013, 02:31:18 PM by hammereditor² »

      The anti-spawnkill script is fixed!

      I could use a good TDM, count me in. Be on soooooon.