Author Topic: Blockland coded in C++  (Read 2365 times)

Is Blockland coded in C++? I'm wondering why because I am currently learning C++ and would like to apply my skills in Add-On making. :nes:

blockland's made using a modified version of torque game engine

add-ons use Torque's TorqueScript

Oh, yeah... So... Err. Does TorqueScript have it's own coding language?
Yeah, I guess it does...
« Last Edit: April 19, 2013, 05:48:25 PM by AtlasBlue »

Oh, yeah... So... Err. Does Torque have it's own coding language?
add-ons use Torque's TorqueScript
if you're learning C++ well it shouldn't be too hard for you

blockland's made using a modified version of torque game engine
just a note on this
it is actually so heavily modified it is almost its own engine

if you're learning C++ well it shouldn't be too hard for you
Well, it kind of is when you're just starting out, and can only make about a simple calculator...

Well, it kind of is when you're just starting out, and can only make about a simple calculator...
This is true. The question is, will that stop you?

Well, it kind of is when you're just starting out, and can only make about a simple calculator...
Blocklands engine is made in C++ but add-ons are made in Torquescript
If you need any help you can pop by in the coding help section and ask for help

I know some TorqueScript, and trust me, BL coding doesn't seem much like it. It feels like a totally different language because its HEAVILY modified on here.

I know some TorqueScript, and trust me, BL coding doesn't seem much like it. It feels like a totally different language because its HEAVILY modified on here.
We use the same torquescript as everyone else

Torquescript is a ton more easy than c++
So you should be getting working scripts pretty fast

Blockland is made in a heavily modified version of TGE, which is coded in C++.

All user-made content is made in TorqueScript though.

TGE is coded in Visual C++ 2010 (might be earlier/later, but not sure)
TorqueScript is a "scripting language" for this engine, however, some people don't think it's a language

Learning really any coding language will give you a headstart in TS, for it is easy and the syntax is funky

how funny I am too learning about it

TGE is coded in Visual C++ 2010 (might be earlier/later, but not sure)
How can that be possible if TGE is many years older than 2010?

TGE is coded in Visual C++ 2010 (might be earlier/later, but not sure)
TorqueScript is a "scripting language" for this engine, however, some people don't think it's a language

Learning really any coding language will give you a headstart in TS, for it is easy and the syntax is funky
C++ is the langage, Visual C++ 2010 is the compiler and the IDE.