Author Topic: Zay's Rocket Silo CTF  (Read 2642 times)

Is something wrong with having many admins?

No there isn't, it's better to be safer than sorry.



very cool and fast paced

zay
make sure you get critical hits
and I updated killstreaks and dominations to fix that glitch, so update that

No there isn't, it's better to be safer than sorry.
it's better to be safe with less chance of a badminning, too

this looks like something i would have made

is that the point?

MAN these pills fly in the face of all the sweet-ass bushido styles you got goin on

you should replace them with the Iban's (and by that i mean 'my') medkit model.
judging by the little tooltip that you get when you pick one up it is definitely based offa my medkit, so i don't see why you wouldn't

also you really should add some lights. get some chiaroscuro going. use them to point out high-traffic areas, so players stay in a specific easy-to-manuever area before trying to flank off the beaten path and proceeding to get hella lost
« Last Edit: April 20, 2013, 03:25:27 PM by Bushido »

Badass build, but you have too many SAs IMO. You should only need 2-5 SAs on a server.

Badass build, but you have too many SAs IMO. You should only need 2-5 SAs on a server.
You can't have too many admins

... yes you can

and beyond that you really should just have normal admins

if they start skirmishing with eachother, just ban them collectively as super admin

Pretty good looking build, but it would look a lot more silo-ey if it was more closed off from the outside (Maybe have an event system to open/close the silo hatch?) and perhaps some more details.

I wouldn't trust tetronaut with administrative privileges knowing his how his server is looked upon in that area, but other than that, I can't read The entire server looks excellent.
« Last Edit: April 21, 2013, 10:04:46 PM by PaintsForum »

this looks like something i would have made

is that the point?

MAN these pills fly in the face of all the sweet-ass bushido styles you got goin on

you should replace them with the Iban's (and by that i mean 'my') medkit model.
judging by the little tooltip that you get when you pick one up it is definitely based offa my medkit, so i don't see why you wouldn't

also you really should add some lights. get some chiaroscuro going. use them to point out high-traffic areas, so players stay in a specific easy-to-manuever area before trying to flank off the beaten path and proceeding to get hella lost
someone's got an ego
And before you go all apestuff on me, it's just a joke

this looks like something i would have made

is that the point?

MAN these pills fly in the face of all the sweet-ass bushido styles you got goin on

you should replace them with the Iban's (and by that i mean 'my') medkit model.
judging by the little tooltip that you get when you pick one up it is definitely based offa my medkit, so i don't see why you wouldn't

also you really should add some lights. get some chiaroscuro going. use them to point out high-traffic areas, so players stay in a specific easy-to-manuever area before trying to flank off the beaten path and proceeding to get hella lost

Ah thanks, and you're right, most things in this server were inspired by you. Thanks for all your positive feedback, guys.

someone's got an ego

you're right, most things in this server were inspired by you.

nailed it

Pretty good looking build, but it would look a lot more silo-ey if it was more closed off from the outside (Maybe have an event system to open/close the silo hatch?) and perhaps some more details.

I wouldn't trust tetronaut with administrative privileges knowing his how his server is looked upon in that area, but other than that, the entire server looks excellent.
What does Tetronaught have to do with this? If anything, I think you mean Tetrahedron.