...
That's what I meant.
the playetype change effects the entire server.
You made it sound like a bug.
(armor.jumpForce / armor.mass) = jump height in Torque units
(armor.jumpForce / armor.mass) * 2 = jump height in studs
This works to some degree, but gets less reliable at larger heights.
I believe 1TU = 0.6 studs, too. And yes, I factored that in.