Author Topic: Fixed Physics  (Read 2097 times)


I wouldn't call that "fixed", but its much better than it is now!

"No more going through objects, just get stuck half-way through them!"

...on a more serious note, how'd you do this.

I wouldn't call that "fixed", but its much better than it is now!
It's as fixed as it's going to get.

With Filipe's speed karts, I went through a wall.

With Filipe's speed karts, I went through a wall.
2fast2furious

Not really fixed, but ok.

Eh. It's a weird "fix" but it works.

How did you do it?

Broken physics is part of Blockland

Your avatar looks a lot like mine.

Interesting, uh, "fix," too.

How did you get your shaders so good in the video? My shadows always look pixelated.
(On topic). This is good, I made an admin tower for my freebuild once and a million people glitched through it.

It's pretty workable, just change your vehicle reference point from the exact center to something like 8 points outlining the collision box of the vehicle

As of right now the add-on is only 29 lines of code and is optimized pretty well. I'll add more onto it later.

What should happen is every physics step you take your last position and current position and if there is anything inbetween it should be considered a crash.

What should happen is every physics step you take your last position and current position and if there is anything inbetween it should be considered a crash.
Code: [Select]
crash();
Right?!