Author Topic: Fixed Physics  (Read 2080 times)

I'm guessing this uses ray-cast checks?

I guess this makes me famous now because I was involved in this video

It seems to stop whenever the player hits it, idk though.

I'm guessing this uses ray-cast checks?
wouldn't that tend to slow down the server's performance though at 10 - 20 vehicles?

wouldn't that tend to slow down the server's performance though at 10 - 20 vehicles?
Not with Kaphost!


Lol imagine Badspot seeing this thread

"IMPOSSIBLE"

Lol imagine Badspot seeing this thread

"IMPOSSIBLE"
"No more going through walls"
"29 lines of code"

"No more going through walls"
"29 lines of code"
Yeah but does this work with other vehicles, including planes also?

Yeah but does this work with other vehicles, including planes also?
Yes.

Except this isn't fixed at all and vehicle collision is still the main issue. Why are you saying this is such an easy fix? It's also going to lag horrendously so what's the point?

It's not a "fix" so much as a "workaround". But it's good enough until Badspot actually fixes the physics.


Not with Kaphost!
I didn't even mention a dedicated host. I mean in general.

Again:
wouldn't that tend to slow down the server's performance though at 10 - 20 vehicles?

wouldn't that tend to slow down the server's performance though at 10 - 20 vehicles?
6000 hulls
29 lines of code couldn't be THAT bad, could it?