Author Topic: Help me create enemies/allies  (Read 3409 times)

Ally Name: Mason
Ally HP: 75
Rarity: Fairly common
Places a 20 HP shield in front of you when called, 1 minute reload, you can shoot through it.

Enemy Name: Summoner
Enemy HP: 500
Rarity: Semi-Rare
Summons elemental thralls who protect it, also shoots a beam of energy to heal said thralls

Enemy/Ally Name: Necromancer (Level really matters here)
HP: 1000
Rarity: Depends on level
Starts off neutral, drops a scroll that allows you to cast a spell to resurrect dead bodies to fight for himself. Can bribe to fight for you. Resurrects more powerful creatures based off of level, drops a more powerful scroll based off of level.

Boss Name: Madcat
Boss HP: 10000
Rarity: Bosses appear at the end of various locations, drop big rewards.
Fires lasers, missiles, and machineguns at the player. Destroy all of it's weapons to kill it.

Sample picture wiki page:

http://www.sarna.net/wiki/Timber_Wolf_(Mad_Cat)

This won't work, copypaste into browser
« Last Edit: April 24, 2013, 10:27:58 PM by PaintsForum »

Ally: ERROR
HP: 30
Ability: Creates a shield of code around you if enemy's touch the become part of it
Rarity: Mega Mega Mega Super

Ally Name: Gunbird
Ally HP: 25
Ally Ai: Uses a small firearm to deal damage to enemies from above, also hard to hit
Rarity: Occasional

the shadow engine looks ugly on the blob :(



Enemy Name: Mutatoe
Enemy HP: 150
Enemy AI: Runs around and hurls corrosive acid balls
Enemy Rarity: Common

Sprite (16x16)
I wont provide animations, you do that yourself

I don't need you to create the sprites, I can manage on creating them myself; I just need ideas for enemies for my game.

I don't need you to create the sprites, I can manage on creating them myself; I just need ideas for enemies for my game.
Sprites are probably optional now I guess, I suggest regular enemies for 16x16 sprites as they will be scaled up to 32x32 when added in.

if anyone wants to see the development of the game livestream, i'll start one tomorrow

I think the only pretty thing about your mockups is the background :y


Anyways:

Enemy Name: Walla
Enemy HP: 1000
Enemy Kill Strategy: Rapid weapons, since all damage will be reduced to 0
Enemy AI: Slowly advances towards player, instant death when reached unless invulnerable/not-solid


if anyone wants to see the development of the game livestream, i'll start one tomorrow
yes yes yes

what does this even mean

Yeah, fantasy can technically be anything conceivable.

Yeah, fantasy can technically be anything conceivable.
Presumably, it refers to the sort of "middle-ages" like in Lord of the Rings, The Elder Scrolls and World of Warcraft.

But the above image has guns, so...

[img]http://puu.sh/2GAL1.png[/img

The whole game will be on a bridge, while you defend from monsters.
I shouldn't feel the urge to critique this. But figure out which way light is coming from and stick with it throughout your screen please.