Poll

What do I use this for?

Survival Game
11 (28.2%)
Fighting Game
9 (23.1%)
RTS
13 (33.3%)
Other
6 (15.4%)

Total Members Voted: 39

Author Topic: VULLEN: My voxel engine [POTENTIALY IMAGE HEAVY]  (Read 7499 times)


k what's the size that i should use?



sorry but why is it that in both logos, nearly all letters look mindforgetish?

sorry but why is it that in both logos, nearly all letters look mindforgetish?
why not?

why not?
Because it's hard to interpret that as "vullen." It looks like it says "oullen" at first sight

cool but what's an OULLER?

Voxels are very appealing though and look pretty.
Has anybody ever said anything on how most popular games are RPG's, or FPS's? No. Fighting games especially are overrated, and people should learn that not every good game has to consist of weapons.
The point is that there are fps voxels games and rpg voxel games, as well as pretty much any other cross-genre you can think of. Voxels being appealing is an opinion, I dislike them because if they're easy to make, unoriginal, and looks worse than smooth/vertex terrain.

why not?
>_>
when you see a logo and are interested in a product, its nice to be able to actually search what it is. if i see a picture of blockland with the logo in the corner, i can search "blockland" and find out what the game is all about. if its typed out in some handicap hip font, i'm not going to sit around decoding what the hell i'm supposed to search.

okay okay i'm changing it

Is the engine easy to use? Are there any programming languages you specifically need to know?

Is the engine easy to use? Are there any programming languages you specifically need to know?
C++.

Ogre3D is the graphics engine it uses so it's good to learn that, too.

Chances are I won't be releasing it though, it's not of sufficient quality.

C++.

Ogre3D is the graphics engine it uses so it's good to learn that, too.

Chances are I won't be releasing it though, it's not of sufficient quality.
Releasing it will only help you make it better, as other people can also help iron out bugs and make cool stuff with it

C++.

Ogre3D is the graphics engine it uses so it's good to learn that, too.

Chances are I won't be releasing it though, it's not of sufficient quality.
I'd definitely like to get my hands on it sometime.