Poll

What do I use this for?

Survival Game
11 (28.2%)
Fighting Game
9 (23.1%)
RTS
13 (33.3%)
Other
6 (15.4%)

Total Members Voted: 39

Author Topic: VULLEN: My voxel engine [POTENTIALY IMAGE HEAVY]  (Read 7592 times)

Releasing it will only help you make it better, as other people can also help iron out bugs and make cool stuff with it
I'd definitely like to get my hands on it sometime.
Yeah, you're right.

I might release it eventually but I need to add a few things first.

Update: I removed the Ogre logo and FPS counter. I'll add my own with CEGUI later on.

We also have a new colorpallette:

...and as a result I can do more interesting things with the program. On that note, I'll update the screenshots in the OP.

EDIT: There we go. Now that's what I call image-heavy.
« Last Edit: May 07, 2013, 01:50:33 PM by chrisbot6 »


Buuuump. I need to know if you like the new screenshots.

I NEED TO

Needs less contrast.

Needs less contrast.
I used to have this on the grass (see old screenshots) but personally I think it works well without.



Bump.

Added water, will post screens later

New stuff!

Water:


Voxel Placement:


Voxel Destruction:


This may seem like fairly boring stuff, but in reality it took ages to get working.

Also, this topic died a lot in the last week, can we revive it? It's lonely in here :(

needs more rts with active battlefield mechanics

That environment. Let me tell you now, is so against my colorblindness that i want to die.

I highly suggest some sort of different colors.

I think this would be great for survival

This is looking pretty awesome.

MORE more stuff!

- Removed skybox (pfff)
- Added 25 more colors (Engine now has 55 possible colors as well as 5 textures compared the the previous 30)
- Added radius deletion and advanced chunk update algorythm

Also, videos now:
http://www.youtube.com/watch?v=IUh0p0FW3Y0&feature=youtu.be