Author Topic: no water in bricks  (Read 1057 times)

i cant explain exactly but can someone make something so where if you make a building underwater, completely sealed, there will be no water inside because normally even if its sealed the waters inside

thats impossible in blockland's Game engine
already been suggested

There might be a way, however, to remove some of the effects if you enter a trigger you place. (i.e. no blue tint and gravity is normal)

I dont really know much on how to do such a thing, ask someone who does.

You can change the gravity, use a physical zone in f11>f4>mission area(?)

Yeah, but you'd have to do that EVERY TIME. And get it exactly right. I'm sure someone like Randy could figure some uber-1337 h4xx way to do it.

you could do a crazy-assed thing involving either 3d tiled water, or a form of pattern recognition that would be neigh on impossible to code, if the TGE would even allow dynamic spawning and deleting of waterblocks.

Im not sure but i think you can save it to the map. You go F11 then save or somthing im not sure i did it in RTB.