for the common rpg player content is at an up-most importance.
Im sure plenty of players can agree with me that they dont want to be trapped in a confined area of say 1 single 64x64 plate, accomplishing all of the mischief that the player can get into.
since the v21 shadow and shaders update has removed terrain and interiors, the basic setup for creating one of those genres has changed dramatically
before v21 players could simply load up their favorite map, place down a couple of buildings, spawns, bots, and whatnot and call it an rpg (although that doesn't automatically certify it as fantastic, it establishes the basic theme
nowadays 99% of the content derives from player-built landscape, not to mention constructing all the other factors that actually distinguish the genre from being anything but that.
the problem with this remains in that there is a limit to the amount of bricks that we can place, as well as performance issues (lag) when attempting to create a truely unique and diverse world (massive biomes)
from the look of things players have been trying to revert this by taking various ideas into account.
one instance I took was to have the entire server a massive flat scape (no slopes, ramps, plates, or anything) simple flat.
ive realized that the player would likely be driven insane from the indefinite no elevation perspective, or from the lack of content which came with it. (since things were flat, caves, bodies of water, mountains, and many other environmental features were excluded from the project)
so in short my idea plummeted, but it was a start.
what would you as the player suggest for creating a vast, yet conservative world?
would you stick with utilizing GCF modular terrain?
the endless flat scape I have been already attempted?
or come up with your own solution?