Poll

Do you think this is a good idea?

Yes
No
No Opinion

Author Topic: 2 versions of Blockland  (Read 3978 times)

I still play v19 on occasion, usually when I am making maps for the hell of it though. I honestly find v21 to be much smoother and less buggy all around. I liked terrains, don't get me wrong, but the new blockland doesn't have anything that I hate enough to stop playing. The one thing I miss a lot about maps is infinite generation and just the feel/adventure of a terrain map. Oh, and skiing on the slopes. Other than that Im happy with Blockland as it is.

I can't use shadows so I feel like im playing the same game, but without maps. Which is fine because I don't mind building my own landscape. Gives the game a little more of a challenge when building. Time consuming? Yes. But what game is fun if you don't put a little time into it? Gives you a chance to appreciate your time and effort

Why would you want to split up the people who play into two seperate versions?

yes

agree with this so hard

goth77 how did you get v19


I use "RuneScape" as an example:
RuneScape, a MMORPG game, went forgeted up, because Jagex (the people who made the game) updated RuneScape with forgeted up stuff, that no one liked. The community went smaller and smaller as the day went. Jagex noticed that and posted "News" about having a 2007 version of RuneScape. What happens if we have a community that prefers the old version more than the new version? Yeah, we would have a lot more users in the 2007 version, instead of the newer and updated version. With other words, we would split the community and ruin the whole game.

Now interpret this into Blockland:
Let's say we have Blockland v19 and the currently Blockland v21? Because a lot of people still miss Interiors & Terrains, a lot of people would probarly play Blockland v19. And the rest plays Blockland v21. We would then have a split community, and this will vary a lot. Because of this, a lot of servers would have circa 7-10 players max. Not really nice. And playing always an outdated version gets boring over time too. The next would be, that those Dedicated Hosting Services, wouldn't have any purpose anymore, because the max player count, wouldn't even go higher than 10.

So, we better stay on the newest version, which currently supports Shadows & Shaders, which loving kills Interiors & Terrains.
« Last Edit: May 08, 2013, 11:26:25 AM by DignityTheGreat »



No, terrains encouraged people to be lazy and build on top of existing terrain, instead of building terrain, and mapmakers thought they where "special" because they could make maps.

In my opinion, it takes more skill to model for Blockland than it does to build in it, you need to take the work that those map makers go through into consideration.

I use "RuneScape" as an example:
RuneScape, a MMORPG game, went forgeted up, because Jagex (the people who made the game) updated RuneScape with forgeted up stuff, that no one liked. The community went smaller and smaller as the day went. Jagex noticed that and posted "News" about having a 2007 version of RuneScape. What happens if we have a community that prefers the old version more than the new version? Yeah, we would have a lot more users in the 2007 version, instead of the newer and updated version. With other words, we would split the community and ruin the whole game.

Now interpret this into Blockland:
Let's say we have Blockland v19 and the currently Blockland v21? Because a lot of people still miss Interiors & Terrains, a lot of people would probarly play Blockland v19. And the rest plays Blockland v21. We would then have a split community, and this will vary a lot. Because of this, a lot of servers would have circa 7-10 players max. Not really nice. And playing always an outdated version gets boring over time too. The next would be, that those Dedicated Hosting Services, wouldn't have any purpose anymore, because the max player count, wouldn't even go higher than 10.

So, we better stay on the newest version, which currently supports Shadows & Shaders, which loving kills Interiors & Terrains.
Not only this, but quite a few add-ons wouldn't be compatible with both versions.

I use "RuneScape" as an example:
RuneScape, a MMORPG game, went forgeted up, because Jagex (the people who made the game) updated RuneScape with forgeted up stuff, that no one liked. The community went smaller and smaller as the day went. Jagex noticed that and posted "News" about having a 2007 version of RuneScape. What happens if we have a community that prefers the old version more than the new version? Yeah, we would have a lot more users in the 2007 version, instead of the newer and updated version. With other words, we would split the community and ruin the whole game.

Now interpret this into Blockland:
Let's say we have Blockland v19 and the currently Blockland v21? Because a lot of people still miss Interiors & Terrains, a lot of people would probarly play Blockland v19. And the rest plays Blockland v21. We would then have a split community, and this will vary a lot. Because of this, a lot of servers would have circa 7-10 players max. Not really nice. And playing always an outdated version gets boring over time too. The next would be, that those Dedicated Hosting Services, wouldn't have any purpose anymore, because the max player count, wouldn't even go higher than 10.

So, we better stay on the newest version, which currently supports Shadows & Shaders, which loving kills Interiors & Terrains.

I understand what you're saying, but I still think it would be a good idea, and Badspot would benefit from it as well.

Did I say that v21 made vehicles impractical?
Hm.  Guess not.  Your argument is inapplicable.
Still your saying vehicles where not as practicable as they are now.


Regardless this argument is going nowhere, lets just leave it as is.

I still play v19 on occasion, usually when I am making maps for the hell of it though. I honestly find v21 to be much smoother and less buggy all around. I liked terrains, don't get me wrong, but the new blockland doesn't have anything that I hate enough to stop playing. The one thing I miss a lot about maps is infinite generation and just the feel/adventure of a terrain map. Oh, and skiing on the slopes. Other than that Im happy with Blockland as it is.

I can't use shadows so I feel like im playing the same game, but without maps. Which is fine because I don't mind building my own landscape. Gives the game a little more of a challenge when building. Time consuming? Yes. But what game is fun if you don't put a little time into it? Gives you a chance to appreciate your time and effort

You have to realize that people put time and effort into map making as well though.

goth77 how did you get v19

Kept a copy of course. I still have v19 installed to my offline computer too

You have to realize that people put time and effort into map making as well though.
I do realize that. I myself enjoyed making terrain maps, and working with Torque Constructor

Not only this, but quite a few add-ons wouldn't be compatible with both versions.

Badspot could just create another Add-Ons tab on the forums that is there specifically for V19 add-ons or a tab for V21 add-ons. The current tab would be for add-ons that are compatible with both games. I admit it would be a lot of work, but it would be worth it in my opinion.

Great, it's another one of these topics.

It's not going to happen.
Stop boohooing over the loss of the bedroom and get over it!