Author Topic: OP Weapons Thread  (Read 5953 times)

« Last Edit: May 10, 2013, 11:15:51 AM by Mister Cheese »

Thees weapons are so OP-Wan-Kenobi that you'd Qui-Gon-Jizz your pants.

Also, I don't get why everyone thinks that the OSR is so OP. For one, to actually get it to insta-kill, you have to right click to zoom in. When you're zoomed in, you go extremely slow. And when you're not zoomed in, it does about 2 shot kills. And the bullets actually travel instead of getting to the target instantly. Not to mention that you have to "reload" after each shot.
So it balances itself out.
For one, to get an insta-kill you have to scope first, eliminating the ability for newbies to ever get a kill with this rifle. the spread is incredibly inaccurate if the player isnt scoped. you can easily right-left-right click to scope in and scope out with a quick kill.
Also, when your zoomed in, obviously maneuverability isnt a concern if your using it at long range, like you should with a sniper.
And i disagree with the statement that they have a travel time. im pretty sure its raycasting speed. I've shot planes's piolots with the OSR without any lead at all. I find it practically impossible to miss with this weapon. there is no need to time the bullets, to predict the target's movements, or even to make sure that its a head shot. you can, and i have, kill players the instant they turn around a corner or come out a door.
You have to reload, but there isnt any clip size and there is a relatively short reload time. considering its so easy to land hits without having to lead the shot, reloading time is neglegible.
Besides, lets say that, somehow, you miss your shot. there is the big loud PLUNK the bullet makes and a obscuring burst of pitch black smoke. the target sees it. he starts to freak out. still, the reload time is short enough so that you can shoot again before he even reacts to the first miss. that along with the instantaneous time between firing the rifle and the bullet reaching a target, no amount of bobbing and weaving and dashing or crouch-jumping can make the target any more evasive.
That said, the only way (that ive found) to kill a player with an OSR is to get killed, see his position while you wait to respawn, respawn, then take him out. the only way to evade an OSR is to be behind a wall, stump, or other obstruction that you can take cover behind instantly by crouching. shoot, crouch for the breif reload, uncrouch aim and shoot. crouching unpredictibly behind cover is the best way to evade the bullets, because if your lucky the sniper will press the trigger a moment after you crouch, and he'll miss.
Of course, if he sees you do that, he'll be waiting with his crosshair over the stump/shortwall/barrel your behind and he'll kill you the instant you pop back up. so you need to use third person to watch him and pop up if/when he stops targeting you.
Of course, this is assuming you know where the sniper is. if you dont know theres an OSR sniper on a building, you wont find out until you turn the corne-PLUNK and die.
That, and for whatever reason the bullets can go through transparent bricks. ive done this numerous times. its hilarious.
Basically, the OSR is a weapon that will kill anyone instantly in one shot if they are in the sniper's crosshair and the sniper has a functioning trigger finger.
this is coming from a guy who has hosted slope TDMs (with minijets for each team), asfghanistan DM/TDMs, and sniper TDMs before. OSR is above all snipers.

Also, Hammer is way too OP
any minigame without weps and just a wrench, hammer and printer will quickly turn into a all-out deathmatch because of the raw killing power of this seemingly innocent tool. it places the power to take the life of other players into the weilder's hands even if your only given it to help you build. if an admin with a hammer dies and the drop items mod is on, and any player picks up the hammer, he will easily slaughter every living soul in the spectating room without resistance.
I'd say it is the most abusable item blockland has ever seen. If anyone gets a hammer in a non-deathmatch server, it will quickly become a deathmatch server.


omg did i just write all that
« Last Edit: May 10, 2013, 04:05:47 PM by K9 Kid »

So, you all remember the Shining Laser right?

Well, there was an extremely early version of it Takato and I tested. I'll put a video up later and edit this post with it... Let me just say it was really awesome


Zay's nuke crashed my server once.

I'd say the ability to flip vehicles by clicking them is pretty OP, it's not really a weapon though. Besides that;
Shining Laser

Banhammer.

/thread

Also, I don't get why everyone thinks that the OSR is so OP. For one, to actually get it to insta-kill, you have to right click to zoom in. When you're zoomed in, you go extremely slow. And when you're not zoomed in, it does about 2 shot kills. And the bullets actually travel instead of getting to the target instantly. Not to mention that you have to "reload" after each shot.
So it balances itself out.
The bullets don't travel, they hit it instantly.


RYNO 4
Lol, then it would be called RYNO IV. V is the Roman numeral for 5, so it would be called RYNO 5.

A weapon with perfect accuracy that kills instantly is over powered. If two people have it, skill is still irrelevant. That's over powered.

But if two people have the same weapon, how can one of them have more power than the other?

It's not relative to your opponent. It's relative to what's typically considered fair.

Master Sword is OP and so goddamn long


Shard Guns are OP...

The bullets don't travel, they hit it instantly.
Not when it's not scoped in.
-sniplit-
I'm not gonna bother to read all of it, but by the first part I'm guessing it's about me being wrong in some way.