One of my friends brought this up today and I thought it was interesting. Why did Badspot make the limit of colors on a colorset 64?
So the client doesn't have to download too many datablocks when joining.1 color = 4 datablocks64 colors = 256 datablocks
Really, I thought 1 colors was 1 datablock guess not.
For every color you have it makes 1 projectile, 1 item image, and 2 particles (paint trail and explosion)
it sounds like it could be more effiecient
One color = 7 datablocks64 colors = 448 datablockscolor[id]ExplosionParticlecolor[id]ExplosionEmittercolor[id]DropletParticlecolor[id]DropletEmittercolor[id]Explosioncolor[id]Projectilecolor[id]SprayCanImage
imo remove the thing that we use to paint, opens up room for seventy colors