Author Topic: Salvador Dulcedo - Hunter for Hire [WIP VIDEO GAME]  (Read 5412 times)




Salvador Dulcedo: HFH is a in-production video game by Brian Smithers (coding), Otto-San (coding), and Alteration (everything else). Starring the titular Salvador Dulcedo, a Spanish cyborg bounty hunter, you go through 5 levels of gun toting western action and adventure.

Story:
The year is 2103. Theta Corporation seeks to collect 6 ancient artifacts with magical properties.
Cue Salvador Dulcedo, professional bounty hunter/mercenary/assassin. Theta hires out Salvador to find and secure the artifacts. After finding the first artifact, a gravity-altering staff, Salvador finds Theta's true ambitions: world domination. Him and the artifacts now become a lynch pin between the freedom of Mexico, and it's conquest.
After refusing to hand over the first artifact, Theta Corporation sends armed forces to take the staff, remaining artifacts, and Salvador's life. Now it's a race against the clock to find the rest of the items.

Details:
The game centers about a search for 5 legendary, magical Aztec artifacts in 5 different levels. Using your trusty shotgun, the GravStaff, Grapple Hook, and whatever other weapons you collect throughout the game, you blast, swing, and leap through the levels, defeating enemies and bosses and finding the other artifacts, gaining new abilities with each one.
The gameplay fits a mix of Mega Turrican (shoot 'em up and hook swinging) and Just Cause 2 (grapple hook abilities).

Development info:
Development is done by Brian Smithers, Otto-San, Chrisbot5 (ui and extra art), and me, Alteration. Currently finished or close-to-finished include:
Basic engine capabilities

Storyline outline
Sound
Some level art

Music, art and special game features are still under development. This is mostly my fault for being lazy, but Rome wasn't built overnight.

Screenshots:



^^^(All images are beta and are not the final product. They are to show that we're actually doing this.)^^^
« Last Edit: June 28, 2013, 11:22:23 AM by Alteration »


Uh,
"basic engine capabilities" is a bit more than you'd thing
heres our change log from the private repo.

In case anyone is wondering, the engine is coded in Python using pygame.

In case anyone is wondering, the engine is coded in Python using pygame.
basically SDL for python with some extra stuff sprinkled on for python's sake.

pixels? gaaaaay

Looks really nice, keep up the good work! :)

This is mostly my fault for being lazy, but Rome wasn't built overnight.[/left]
well, that being said, whenever you're asked for assets, you almost immediately deliver far beyond what's requested haha


Could I do extra art? c:

Could I do extra art? c:
probably, but we really need map makers.

I whipped this up in a minute or so


I can also animate and make enemy sprites and scenery

Could I do extra art? c:

Sure, but if you do, use these color sets (respective locations for reference). I'd like to stick to a medium-sized palette for each location.

probably, but we really need map makers.
the engine doesn't use spritesheets btw

probably useful information

This is still happening I swear
Just at a slower pace.

If you're a pixel artist, writer, or song artist and are interested in making my job easier, hit me up with a pm to join the team.
« Last Edit: May 23, 2013, 01:28:20 PM by Alteration »

This is still happening I swear
Just at a slower pace.

If you're a pixel artist, writer, or song artist and are interested in making my job easier, hit me up with a pm to join the team.
The only slow person is you.
Me and otto are ready to code anything.