Author Topic: Script_Autosave v2 || Easily save your build without pressing Save!  (Read 5654 times)

seems to keep saving even after leaving one's own server

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saveBricksThat function isn't in your add-on and I just checked, doesn't exist. What is this stuff?

Can we just have something simple like, a keybind that automatically overwrites the last save that we saved?



I just reinstalled Blockland to prove to you this. I have no add-ons enabled.

Can we just have something simple like, a keybind that automatically overwrites the last save that we saved?

That mod already exists I think, but if not, I can do that for this mod :P

seems to keep saving even after leaving one's own server

I just made an update, that tries to attempt an host-only command to see if the host's client is on his own server once the autosave loops again, and if not, the mod shuts down. I'll make an update. If you know a better way to check if the client's server is up, then please tell me.
« Last Edit: July 16, 2013, 12:39:35 PM by PurpleMetro »

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saveBricksThat function isn't in your add-on and I just checked, doesn't exist. What is this stuff?
It doesn't work on dedicated servers, op doesn't seem to think that's a problem.

-blah-

The only real use for an autosaver is on dedicated servers. When you are hosting you can save yourself.
So if your mod doesn't work on dedicated servers, it's basically useless

saveBricks is a client sided function, so on a dedicated with no host that function doesnt' work

The only real use for an autosaver is on dedicated servers. When you are hosting you can save yourself.
So if your mod doesn't work on dedicated servers, it's basically useless

...

saveBricks is a client sided function, so on a dedicated with no host that function doesnt' work

Look, i'll try to add in dedicated server-saving, but I need time.
I still can't figure out how to check if you're hosting a dedicated server or not
« Last Edit: July 16, 2013, 02:54:52 PM by PurpleMetro »

...
He's right.
You should have actually tested this before releasing it. If you'd looked at other autosave add-ons you might realize it's not as easy as saveBricks().

He's right.
You should have actually tested this before releasing it.

What the forget, of course I tested this. Just because it doesn't have dedicated support doesn't mean you have to completely call it useless, you dumbforget.

If you'd looked at other autosave add-ons you might realize it's not as easy as saveBricks().

I know, will you be patient. I'm trying to look for a way to implement dedicated saving.

saveBricks is actually part of RTB iirc, not default

What the forget, of course I tested this. Just because it doesn't have dedicated support doesn't mean you have to completely call it useless, you dumbforget.

I know, will you be patient. I'm trying to look for a way to implement dedicated saving.
You could have put something in the op that says "This is only for non-dedicated games and only works with RTB."
And I doubt you even knew, I PMed you about it when it came out and you were totally unaware.

You could have put something in the op that says "This is only for non-dedicated games and only works with RTB."
And I doubt you even knew, I PMed you about it when it came out and you were totally unaware.

If it will get you off my back until I can fix that then fine i'll edit the OP.
And I don't ever remember you PMing me

If it will get you off my back until I can fix that then fine i'll edit the OP.
And I don't ever remember you PMing me
I did, over steam.
Also, you can't just call somebody a dumbforget then tell them to back off.
« Last Edit: July 16, 2013, 03:17:41 PM by Subpixel »

I added dedicated server saving, but I can't host dedicated servers on Linux, so I can't test this for myself.
I can't release V3 until it's tested first.

If you can host dedicated servers, and have a little spare time, and want to beta-test, then just PM me.