Poll

Do you like using the light key to reload weapons?

Yes
27 (69.2%)
No
12 (30.8%)

Total Members Voted: 39

Author Topic: /!\ PSA: Change the weapon reload key /!\  (Read 3914 times)

In some update that I'm not sure about, the default light key has been changed to R.
I still leave it as C.

The way server-sided keybinds work in blockland does not allow for them to be bound to a specific character key. Rather, the function that is called by a client-bound key is packaged and used as a psuedo-bind. The most logical psuedo-bind is the light key, on account of it not being a very important feature in the heat of battle and because it's close to wasd.

I think trying to use the paint button ('E' for most people) would work better than L, but I'm not sure that there's a callback that can be appropriately packaged.
There is, but, it would look odd for the client.
Their paint HUD would pop up, the tools HUD would go away, and they would no longer be able to scroll weapons. Scrolling would instead keep trying to reload.

Light key is really the only sensible key to use. Jet is already used for quite a few weapons as secondary firing modes, crouch and jump are out of the question because those can't be disabled. Brick keys would pose the same problem as paint. Freelook and toggle third person have no call back. Walk has no callback. Zoom has no callback. F8/F7 are necessary admin tools. Self Delete is necessary for getting unstuck, and would be extremely aggravating to accidentally hit because you set it to a comfortable key. Next/Prev vehicle seat are needed for TDMs that have vehicles. Chatting is out of the question. Everything under GUI is out of the question. Drop tool would pose the same problem as the Self Delete thing. Inventory up/down/left/right is mostly handled client sided, and would cause you to switch weapon. Brick selector has no callback if building is disabled, and if it's enabled, the player would have to close the brick selector every time they want to reload. Undo would pose the same problem as Self Delete. Everyone is comfortable with their brick controls and would probably not ever want to change them. Supershift has no callback, it alone only affects the client. Screenshots are irrelevant. Emotes could potentially be used, but would be just as awkward as the light situation. And that's all of the controls.

I'm pretty sure you can compromise having to use the light key, considering my entire post. You're going to have to get used to it. I'm not even sure why you need sit on the R key in the first place. You don't need it near WASD because you can't move while sitting. I have my sit button as K because there's no reason to need it near the 'action key area'.


Edit: And as for your "what about people who need their light on in dark maps?" question. In what situation would you shoot and need to reload before you turned your light on? I'm pretty sure anyone would turn on their light the moment they're in darkness. You can toggle your light on and off as normal as long as you have a full clip, or the weapon put away. There should never be a situation where you need to turn your light on halfway through reloading.
« Last Edit: May 18, 2013, 11:33:38 PM by Chrono »

Just change it to R and keep it at that. I actually find using the light normally easier with R too. R is also EXTREMELY helpful for TDMS, specially if you're used to FPS. I don't know why people say it's uncomfortable and they can reach it when they have the option to rebind it to any key.
Also, at the start you can just turn your light on and leave it there, or even better use the option to turn on light when you spawn in the controls.
« Last Edit: May 19, 2013, 06:57:11 AM by CheeseDragon »

R has been my light key forever

weapon sets that require you to reload are gay

>To to control options
>Bind Light to R key
>???
>Profit
I did that.

The problem here is that guns have an ammo- and a reloading system in the first place. If we have 50 different weapons from different modders that all have their own reloading and ammo system, no one can make any unique TDM's anymore since they have to either use Bushido's Tier Tactical pack to achieve balanced weapons or screw off. Blockland is a lego game anyway, why are people so anxious to add recoil and shell jamming into their weapons? Reloading in weapons doesn't work at all for people with a lower connection. The L4D2 weapon pack basically gets stuck in reloading mode for me all the time. The ammo system is pretty much useless since Blockland is not a modern FPS shooter. The amount of ammo that a person uses to take down their foe in average is enough to empty their pockets from ammo. Blockland is a cartoon-ish game. You have to keep pulling the trigger like a forgeter to even get one hit. Its nowhere near "Zoom in ironsight, fire in short bursts and kill opponent with 3 shots". Blockland's guns aren't that accurate nor are the hitboxes on the playermodel. Its like people are trying to stick a carrot up their loving nose. It just doesn't fit. If you actually think that these realistic things fit into this game, forget off and go play COD 8 or something.
« Last Edit: May 19, 2013, 10:16:02 AM by Tonkka² »

how about we have a key that's specifically for reload

how about we have a key that's specifically for reload
Would require a game update or a client-side mod for everyone.

I actually don't have sit bound, but have had R be playback macro and L be light for years. I'm not sure I could adjust to moving either of those binds around.

well whos fault is it?
like who was the first to make a reload?
it should just be the jump button or something. who cares if you hop when you reload lol

well whos fault is it?
like who was the first to make a reload?
it should just be the jump button or something. who cares if you hop when you reload lol
Jump makes noise. Noise makes dead. All those hardcore DMers will cry forever.

reloading makes noise
so does the light...

....modification discussion?

i'm pretty sure the first time you press the light key and reload your light doesn't even go on.
of course, if you spam it, it toggles.
plus i keybinded it to R like everyone else so it's a non-issue for me, at least
and whatever alternative that could possibly exist wouldn't really be much better.

I think trying to use the paint button ('E' for most people) would work better than L, but I'm not sure that there's a callback that can be appropriately packaged.

In Mini-Games with painting disabled, you can safely use ServerCmdActivateStuff.

There is, but, it would look odd for the client.
Their paint HUD would pop up, the tools HUD would go away, and they would no longer be able to scroll weapons. Scrolling would instead keep trying to reload.

Nope, in the above case the client wouldn't do anything but sending ActivateStuff to the server.
« Last Edit: May 19, 2013, 11:21:32 AM by Port »

i rebinded my light key to R, I don't even use the light unless its completely pitch black because it gives me away