function gunImage::onFire(%this,%obj,%slot){ schedule(5,setfov(91)); schedule(10,setfov(92)); schedule(15,setfov(93)); schedule(20,setfov(94)); schedule(25,setfov(95)); schedule(30,setfov(94)); schedule(35,setfov(93)); schedule(40,setfov(92)); schedule(45,setfov(91)); schedule(50,setfov(90)); if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, shiftAway); Parent::onFire(%this,%obj,%slot); }
Add-Ons/Weapon_FovGun/server.cs (387): Call to setFov in onFire uses result of void function call.
It seems onFire isn't a valid function. try onactivate or something.I don't even know lol.