Author Topic: Increase Bullet Speed?  (Read 2435 times)

well for now stratofortress' script can be used
sure when you tone it up to like a thousand or something it can get richardy but even like 220 makes a notable difference and i know this from personal experience.

it's just too bad that gun's gone :'(

you can make the bullets travel faster with code but the bullet models will not actually travel faster

you can make the bullets travel faster with code but the bullet models will not actually travel faster
weird
does that only happen on servers?
because NEkram's tacticool AK has its velocity set up to like 16000 and in singleplayer it travels that fast

because NEkram's tacticool AK has its velocity set up to like 16000 and in singleplayer it travels that fast
yup

 %proj = new Projectile(){ dataBlock = bulletDatablock; velocity="0 0 0";}
or something

%proj = new Projectile(){ dataBlock = bulletDatablock; velocity="0 0 0";}
or something
no, you need to override it. (Idk if that's correct terminology lol)
torque will automatically lower it to 200.
you can see this in the console.
that's where strat's code comes in

Stop complaining about projectile speed.
It's a sandbox game, not a RPG.

You miss the point of the sandbox game.

From what I know, there is a max speed a projectile can go (which is not too fast). To up the speed of a projectile past that would require a hard limit break. The only way around this as of now is to create raycasting/hitscanning weapon that hits what your aiming at as soon as you fire. Basically an instant hit projectile like the 880 or Old School.

Stop complaining about projectile speed.
It's a sandbox game, not a RPG.
i can't believe this argument.
oh my god.

There's a max speed for projectiles, 200 TU/S iirc, and raycasts travel instantly. You can't go faster than a raycasting bullet, it literally is instant.
I think that making a straight line from the muzzle of the gun to where the ray-cast hit would show an illusion of a fast bullet
Do you live in Australia?
I do, unfortunately.

you can make the bullets travel faster with code but the bullet models will not actually travel faster
:0 I've seen that happen on some servers/guns, I shoot someone, they die, and THEN I see the projectile going to them, might as well just rid the projectile? But then that's not really Blockland style I guess.

no no no are you still talking about raycasts?

Most people give raycasts "tracer projectiles", usually at like 200 velocity. Most of the time it's just purely used as a tracer or just cosmetically, because they usually do no damage. One exception (which I'm unsure if it even exists this way anymore) is the T+T2 Sniper Rifle and variants, where it does 1 damage to finish the target off IF it hits.

a tracer projectile obviously doesn't travel as fast as a raycast so that's what you're seeing.

no no no are you still talking about raycasts?

Most people give raycasts "tracer projectiles", usually at like 200 velocity. Most of the time it's just purely used as a tracer or just cosmetically, because they usually do no damage. One exception (which I'm unsure if it even exists this way anymore) is the T+T2 Sniper Rifle and variants, where it does 1 damage to finish the target off IF it hits.

a tracer projectile obviously doesn't travel as fast as a raycast so that's what you're seeing.
Oh so basically they just scale down the speed of the raycast so it matches with the tracer? We could remove the tracers then and everything would work the way id want it to right? However we'd have to have some way of recognizing where bullets are coming from.

Stop complaining about projectile speed.
It's a sandbox game, not a RPG.
Crap tier arguement

i forgot to mention the tracers have no effect on the raycast lol

okay imagine this
the raycast is essentially a tracer bullet that travels faster than the speed of light and the bullet you see travelling to the enemy is the tracer pyrotechnics that won't do any damage to the enemy

but, the tracer pyrotechnics is its own projectile and in the weapon's image where the code for raycasts exist it is assigned to the raycast to serve as its tracer.
« Last Edit: May 23, 2013, 03:50:07 PM by AromaniaFTW »