Hammereditor's Platform HyperwarsNew bricks which 'catch' you if you fall off a platform!

Current weapons: (custom, 15/15 complete, not all shown)
In Platform Hyperwars, there are 3 teams: Xenon (red), Zorg (orange), and Argon (green). These teams fight each other by not only killing each other, but also capturing each team's base.
There is a generator in the center of the map, and the teams try to capture the generator's point. Once captured, the capturing team gets 50% more energy (needed to fire most weapons), until another team takes the generator.

Story:
It is the year 2519 on a distant planet known only as planet 051. For two centuries, three alien factions have been fighting to gain control of the planet. The Xenon, Zorg, and Argon nations have been competing for both land and power.
In 2508, a new energy source was invented by the Zorg. By fusing nitrogen and plutonium together, the Zorg were able to create cores of energy, which resemble bright blue cylinders. This new power source is extremely efficient, and not costly for its energy output. The blue cores have been used in weaponry, vehicles, and power plants.
By 2510, a Xenon spy successfully obtains blueprints of how the energy cores are manufactured. They then sell this secret to the Argon for q75,000,000,000,000 (75 trillion quadrons). Now all 3 nations have the energy of the blue core.
With this massive power source, the fighting got intense. A handheld photon rifle could now fire 600 photon beams a second instead of just 1.
All sides took losses so quickly that in 2518, they came to a solution to end the fighting. They would hold a year-long war game to see which side was the most powerful. The winner, after a year, would be the team with the most kills. The winning nation would rule all of planet 051.
The competition has been going on for 11 months. There is only 1 week left, and no faction is winning yet.
If you choose to play, the fate of the planet lies in your hands.
Progress on development:
The server is now finished.
- Total: 100% (not including GUI)
- Gamemode: 100%
- Build: 100%
- Weapons: 100%
- GUI: 0% (Will not need to be completed to launch the server)
AdminsThere will be no applying for the time being, but I'm sure more admins will be needed soon.
- Pacnet2013
- Faden10
- Crythor
- BlockoBlocko
Jobs:A lot of people have spent their time to create the server.
- Pacnet2013 (25% of building)
- Redconer (12.5% of building)
- BlockoBlocko (music finder/maker)
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GUI maker: 0/1 slots takenYour job is to make a client-sided GUI for the server. I will give you the names of all of the server commands you need to know in order to make it. As for the level of detail,
you are expected to make it in 2-3.5 weeks.
There is also another requirement for applying. You need recommendations (and proof of them) from 2 people on Blockland, saying that you are good at making GUIs and scripting in general. You must also give the recommenders' in-game names and BL_IDs. This is the best job out of all of them for getting super admin/admin.
Gameplay:This is a complete guide on the aspects of the server.
ClassesThere are 6 regular classes to choose from when you spawn. Their names and weapons are listed below:
Soldier: Photon assault rifle, plasma pistol, laser SMG
Heavy soldier: Photon machine gun, laser shotgun, laser SMG
Ion master: Ion cloud thrower, kamikaze pulser, laser SMG
Sniper: Gamma rifle, plasma pistol, laser SMG
Engineer: Laser sentry, sentry welder, laser SMG
Explodonator: Antimatter rocket launcher, Z4 explosive, laser SMG
The health, speed, and jump height of the classes are not listed here, but they do vary. You will have an opportunity to see those attributes before you use the class.
In addition, there are 4 "premium" classes which can be rented from the store. But we'll talk about renting later.
Übergineer: Photon sentry, sentry welder, Z4 explosive, laser SMG
Hyper soldier: Photon assault rifle, laser shotgun, kamikaze pulser, laser SMG
Super heavy: Photon MG, laser shotgun, plasma pistol, laser SMG
Zorg the Exterminator: Ion cloud thrower, gamma rifle, kamikaze pulser, laser SMG

You need to pick a class before entering the map. If you do not have a class, you will be respawned in 10 seconds.
The playertype itself and the set of weapons is given to you once you enter the map.
The storeThe store is where you can rent classes and weapons for score points.
If you rent a class, you have to use it until your rental period has expired. For example, say you rent "Hyper soldier" for 10 minutes. Until those 10 minutes are up, you are forced to use it.
You can only rent 1 class at a time. You can only use it
As for weapons, you can rent as many as you want at the same time. You can use them with any class. They are given to you every time you enter the map.

You can rent items in the store for 10, 30, and 60 minutes. It adds onto what you already have. For example, if you have 17 minutes left on the gamma rifle, and choose a 10-minute rental, you will have 27 minutes left.
The usage depends on when you are on the server, not when the server is running. Let's say you rent the Übergineer class for 60 minutes today. You play for 40 minutes, then leave. Once you come back tomorrow, you have 20 minutes remaining.
There is an "inflation multiplier" in the gamemode. If players earn less or more points than my estimate, this multiplier will adjust the prices of everything so players don't use store classes/weapons too much or too little.
EnergyMost weapons in Platform Hyperwars require energy points to fire them. There are exceptions, like the laser SMG and turret sentries.
Each class has a unique amount of max energy. It also determines the recovery rate. Over time, your energy slowly recovers until it hits the max.
The generatorRemember the whole thing about blue energy cores in the story? There is a giant one in the middle of the map. The platform's theme is bright, light blue.
If your team captures the point, every player gets 50% more energy. This increases your max as well as the recovery rate.
Earning pointsThere are 4 ways to earn points:
- Killing a player (75 points)
- Damaging a player (1 point for every point of damage)
- Capturing another team's base (50-500 points; depends on player count)
- Capturing the generator (100-1000 points; depends on player count)
The system is designed so that you get, on average, twice as much points from damaging than killing.
Your score and other stats are always saved and loaded, so don't worry about having 0 points the next time you rejoin.
The reason the amount of points for capturing depends on the player count is because it is easier to cap with less players. The algorithm for calculating capture points for both teams and the generator is as follows:
function phw_calcCPCpts(%max)
{
%pct = $server::playercount;
%base = %max / 10;
%pts = %base + (%pct * 20);
if (%pts > %max)
{
%pts = %max;
}
return %pts;
}
For example, %max would be entered as "50" for team capture points. %base is the lowest amount you can get.
"Energy beams"In Platform Hyperwars, almost all of the projectiles are 'laser beams', except in different colors. This is a list of them:
- Laser: Red energy beam, low damage
- Photon: Green energy beam, modest damage
- Ion: Blue cloud particles, medium damage
- Plasma: Light blue energy beam, high damage
- Gamma: Violet energy beam, very high damage