Author Topic: Who chose to use per-pixel lighting?  (Read 1315 times)

Voxels was just an example of a different way of creating dynamic lighting, I also didnt know that you needed to use voxels to have dynamic lighting. I thought you could simulate it sort of how the grid works. Im sorry if I dont know how these things work (hence why im asking a question) but you dont need to act harsh and like some know it all little punk. You call me supid and then laugh but whats so funny?

What Blockland needs is Octree-Based Sparse Voxelization for Real-Time Global Illumination as we already use octrees for the brick system.
I have no idea what i'm talking about.

Frankly, you do this kind of thing all the time, Altiris.

Voxels was just an example of a different way of creating dynamic lighting, I also didnt know that you needed to use voxels to have dynamic lighting. I thought you could simulate it sort of how the grid works. Im sorry if I dont know how these things work (hence why im asking a question) but you dont need to act harsh and like some know it all little punk. You call me supid and then laugh but whats so funny?
what's funny?
you.
you're funny.

What Blockland needs is Octree-Based Sparse Voxelization for Real-Time Global Illumination as we already use octrees for the brick system.
I have no idea what i'm talking about.
thats a long-ass name

thats a long-ass name
You can call it OBSVfRTGI for short.