Author Topic: Caribe Summer Resort  (Read 4303 times)

Hello everyone, I'm softscrub (22890) in the game and I'm bringing to you today my re-creation of my favorite summer spot, Caribe the Resort in Orange Beach. If you look it up, it does have a white body and has more wavy sides, but I decided to customize it to fit the color scheme and needs. The interior is where it is most accurate. The images I'll be showing you will be of the resort body and insides and also of the rooms that will be availible if I start a server up with it. I'm proud of these rooms and are the best looking interiors I've made to date. You may say the room rows look very duped, because they are and that is how it is in the actual resort.



Here's a front view at ground level.



Angled view.



Dat ownership



Water detail (looks amazing in real life) that splits the check in counter with the luggage cart room.



Check in desk.



Here's a view of some rooms with the skylight shining onto them.



Couches in the atrium/main lobby.



Here's what a typical line of rooms looks like.



This is what the elevator reception area on each side on each of the floors looks like. Notice the two colored doors for realism.

---Here's where it really gets specific. These are screenshots of the rooms and their features. Note that these will be accesed by hitting the door, and you being transported into the room via events and specific bricks. Notice the bareness of some of the rooms; these are left blank because I'm lazy to allow maxium customization by each user.---



Here's the overhead floorplan.



Typical bedroom. There is a TV, you can see it at the left hand bottom corner. The elevator door-like things are supposed to be mirror closet doors.



Kitchen.



Media/living area.



Master bedroom with TV closet.

---THANK YOU for viewing!!!! Rate x/10---

x/10


anyway, the exterior is pretty good.


Not bad! I like it. 8/10.

wow, a hotel that actually looks like a hotel, you could use a little less orange but it's nice 8.2/10

exterior is nice but the rooftop skylight ends could have better finishing, instead of using cubes. the sides of the hotel also are rather flat, but that may be the original building's design. You could break it up by adding some AC unit right next to the building.

the check-in desk area is really cramped; i suggest bashing down the wall between that and the lobby and have it one large lobby. it may not go with the original hotel's design but right now the check-in area is just unreasonably small and low-ceiling'd.

the idea of using teleport rooms is nice but how do you get the view of each room through the window? it also gives the hotel that "magic tent" feel which makes rooms easier to design nicely, but (to me) is much less realistic and satisfying.



exterior is nice but the rooftop skylight ends could have better finishing, instead of using cubes.

That's how it is in this original real life picture



If you can see the faint outline above the glass. This whole complex is really nostalgic to me, so I tried to do it justice as best I could. I wouldn't do this normally. And with the checkin ceiling being very low, again, that's how it is and there are a ton of design elements that I normally wouldn't do, but I did for the best re-creation possible. Thanks for the constructive criticism!
« Last Edit: May 26, 2013, 12:48:12 PM by Battlefield 1943 »

alright. still, though, don't have too many qualms about modifying sections to make it look better in BL. some real-life designs just don't work well in BL, notably monolith-style structures that utilize a lot of flat surfaces, due to the brick outlines in BL.

alright. still, though, don't have too many qualms about modifying sections to make it look better in BL. some real-life designs just don't work well in BL, notably monolith-style structures that utilize a lot of flat surfaces, due to the brick outlines in BL.

Appreciate the help man.

10\10 Beautiful, very accurate and nice



This is pretty sweet. I like the interiors a lot, but I was going to mention the same thing Conan did - how will each room get a view if its not on the ground?