Author Topic: Level Up script : Server crashes on damage sometimes [New edit]  (Read 640 times)

The level up script pretty much explains. You can level up with more strength, health, and defense (to block the damage)

Here is the script for the damage.
Code: [Select]
package LevelUpDamageMain
{
function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
    {
%damage = %damage + %sourceObject.client.LUStrength;
if(%damage > %obj.client.LUHealth)
{
%obj.kill();
}
else if(%damage < %obj.client.LUHealth)
{
%obj.client.LUHealth = %obj.client.LUHealth - %sourceObject.client.LUStrength;
}

if(%obj.client.LUDefense > %damage)
 {
          %obj.client.LUHealth = %obj.client.LUHealth - getRandom(1,5);
 }
 else if(%obj.client.LUDefense < %damage)
 {
 %obj.client.LUHealth = %obj.client.LUHealth - (%obj.client.LUDefense - %sourceObject.client.LUStrength);
 }
 
 %sourceObject.client.LUExp = mFloor(%sourceObject.client.LUExp + getRandom(5,%sourceObject.client.LUStrength));
 %sourceObject.client.checkExp();
 %sourceObject.client.setLUPrint();
 %obj.client.setLUPrint();
 Parent::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
};
ActivatePackage(LevelUpDamageMain);
I am not sure about the crashing issue yet but I know it is in here since this is the most complicated code in this whole script.
« Last Edit: May 28, 2013, 09:45:33 AM by Advanced Bot »