Author Topic: I'm taking a videogame making class thing.  (Read 2082 times)

I made a Quake 3 map in some FPS creator map last year, it was alright.

Oh god I remember that program.
It sucked.
The program doesn't suck as long as you use custom media and scripts. If you stick with stock media and basic scripts, your game will suck. For the time, it's a great program, IF you use it well

You're not going to be making a very good game. Anything marketed as "GAME DESIGN" is normally stuff, especially any type of degree in it. Why would you go for "VIDEO GAMES" when you could go for computer science. You'll be able to make a game, and have an actual valuable skill.

Guys. Just get the free version of Unity or Unreal Engine. Bam, problem solved.

I bet it's scratch.
No "programming" course for 14 year olds ever teaches anything outside of really basic programs.
I bet you're just going to be copy pasting the code of Pac Man or Space Invaders.
http://www.sploder.com/
Probably gonna be one of these.

Way to contribute nothing of use to the thread besides downer comments.

Anyway, that's good. You might be able to learn something of later valuable use.

You're not going to be making a very good game. Anything marketed as "GAME DESIGN" is normally stuff, especially any type of degree in it. Why would you go for "VIDEO GAMES" when you could go for computer science. You'll be able to make a game, and have an actual valuable skill.
My school doesnt offer anything more "Technologically Advanced" than Game Design, so Im taking it next year.
I get a credit for it, It will probably easy, and maybe I'll actually learn something. Seems fine to me.

IMO you should learn the basics with an online guide and teach yourself from that point. Having people "teach" you to do something like coding only really works well if they're super experienced from what I've seen. UDK seems to be a popular choice.

I remember making some alright things in Scratch, like a half finished 2D side scrolling skateboard game
It's still pretty stuff though.

I bet it's scratch.

No "programming" course for 14 year olds ever teaches anything outside of really basic programs.

I agree with this. Most programming courses just teach the bare basics of a programming language. You have to do the actual learning on your own time and practice.

I hope you can produce a nice game with the engine they use.

Still related, I know some kids who think that they are "computer geniuses" because they make games with not-even-javascript in the environment that Khan Academy provides. By myself without any classes, I already use Torque3D to make some games and what they teach in school will probably be basic and have a lack of choice (such as Java, which i don't like), so I just learned things like C++ and torquescript myself... schools give very little choices since there are applications where other languages and systems are more useful.

Way to contribute nothing of use to the thread besides downer comments.
Sorry for thinking and having doubts.

I teach myself how to do things, maybe look up things on the internet if i can't figure one thing out

I love mapping.
I miss mapping for blockland, worth the shaders n shadows tho

The best way to start making video games is to do small mods for GMOD and HL2.

The best way to start making video games is to do small mods for GMOD and HL2.
Actually, I started with a small Ascii Roguelike in C++. I think before Source, you should do mods for GoldSrc... I think. Does anyone still use that?

Actually, I started with a small Ascii Roguelike in C++. I think before Source, you should do mods for GoldSrc... I think. Does anyone still use that?
goldsrc is a joke nowdays

though it was the stuff back then