Author Topic: [1.5] HAAX Monitor - You'll stuff brix!  (Read 11419 times)

HAAAX




Have you ever joined a server to find that a player is hacking? Then equip this weapon and beat the forget out of him!



1.4 has been released!

Slightly darkened the texture
And changed some other stuff


1.3 has been released!


This weapon can now fake-kill bricks! Enjoy bursting through someone's wall!

(You can only fake kill your bricks outside a mini-game, you can fake kill anyone's bricks inside a minigame as long as they are in the minigame too!)

Increased the amount of time the projectile can stay alive

Slightly tweaked the gravity - it is now 0.4 instead of 0.2

« Last Edit: August 29, 2013, 11:38:47 PM by Klocko² »


The description made me laugh.

yes Yes YES

inb4HAAAAAX
« Last Edit: June 05, 2013, 07:00:14 AM by BreadFish »




Hell yeah! Now, people can be Dr. hax. Blockland has begin to be Gmod.

=D

Does it scream haaax when you launch it?

Now we need DarkRP :D

Just kidding we already have crap rp games


Updated!

- Fixed the custom bulletHit sound not playing (It was using the gun's sound before)
- Added a small timeout before throwing another monitor
- Now insta-kill - Not insta-kill to vehicles, though.

You know that you can use other filenames for the hit sound and the fire sound, right? Could be confusing for people that look in the file and think that you overwrote the default gun's datablock...

A little scripting tip:
You can use other filenames like this in the audio datablock
Code: [Select]
datablock AudioProfile(HAXShot1Sound)
{
   filename    = "./HAAAAX.wav";
   description = AudioClose3d;
   preload = true;
};

You can also change the name of the sound by going like this

Code: [Select]
datablock AudioProfile(HAAAAXfire)
{
   filename    = "./HAAAAX.wav";
   description = AudioClose3d;
   preload = true;
};

Make sure to change the name of the sound in the states!

Original
Code: [Select]
stateSound[2] = HAXShot1Sound;
Becomes
Code: [Select]
stateSound[2] = HAAAAXfire;

EDIT:
You might want to remove this part
Code: [Select]
stateSound[0] = HAXShot1Sound;on the first line
Cause It would scream "HAAAAX" when you take it out. (if this is the desired effect, then sorry)

« Last Edit: June 05, 2013, 07:37:12 PM by Darksaber2213 »

Will try soon. Cool idea :D