Author Topic: Default Smiley and Jacket Decals failing  (Read 695 times)

I don't know why but these decals stop working after a while. It might be an add-on I have.

Can you post your full console.log below?

No edit: Also post your launcher console.log file as well.

Would it be a clientside add-on or a serverside one?

Launcher Log
Code: [Select]
//-------------------------- 6/10/2013 -- 04:07:55 -----
Processor Init:
   Intel Pentium III, ~2.85 Ghz
     (timed at roughly 2.84 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1511
Module Directory: C:/Games/Blockland
Profile Path: C:\Users\Anita Prince\Documents\Blockland/
Total Ram: 4094 MB
OS: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Games\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 0
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1674
  maxWindowHeight = 1022
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 5700 Series
  Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1674
  maxWindowHeight = 1022
Setting screen mode to 640x480x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
83786 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame C:\Users\Anita Prince\Documents\Blockland//Blockland.exe
  args:
Trying to launch game with CreateProcess, binary is 'C:\Users\Anita Prince\Documents\Blockland//Blockland.exe'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

After looking at both of the .log files, your default face smiley and add-on Decal_Hoodie, Blockland is looking at the wrong locations.

Blockland is looking at: base/data/shapes/player/base/data/shapes/player/faces/smiley
But it should be: base/data/shapes/player/faces/smiley

Blockland is looking at: base/data/shapes/player/Add-Ons/Decal_Hoodie/Hoodie
But it should be: Add-Ons/Decal_Hoodie/Hoodie

If you look closely, you can tell that Blockland is adding base/data/shapes/player/ at the start of them. You could have a client-sided add-on that is doing that. Move all of your client-sided add-ons out of Blockland, even the ones that aren't client add-ons but have client.cs in the zip files, and run Blockland. Post your console.log file below once you are done.