combat is just like a part of the story that would make the adventure kind of boring if it wasnt there, but it doesnt make the adventure. like if you based this entire adventure on just the combat it would get really boring really fast. tiggls does a pretty good job of mixing it all in, theres a good amount of stuff going on while mixing in some fight scenes that effect the story (eg. people dying so sad).
tl;dr, dont put all your focus on combat, it should be limited and just like filler for storylines or something like that