Poll

Which do you prefer most?

Combat
3 (13.6%)
Character Development
14 (63.6%)
World Development
5 (22.7%)
Other (post)
0 (0%)

Total Members Voted: 21

Author Topic: OUTER RIM - dead until the 5th  (Read 19309 times)

"but we dont have a brig"



decide pls
i'd like to know what the community values best in an adventure

combat is just like a part of the story that would make the adventure kind of boring if it wasnt there, but it doesnt make the adventure. like if you based this entire adventure on just the combat it would get really boring really fast. tiggls does a pretty good job of mixing it all in, theres a good amount of stuff going on while mixing in some fight scenes that effect the story (eg. people dying so sad).

tl;dr, dont put all your focus on combat, it should be limited and just like filler for storylines or something like that

combat is just like a part of the story that would make the adventure kind of boring if it wasnt there, but it doesnt make the adventure. like if you based this entire adventure on just the combat it would get really boring really fast. tiggls does a pretty good job of mixing it all in, theres a good amount of stuff going on while mixing in some fight scenes that effect the story (eg. people dying so sad).

tl;dr, dont put all your focus on combat, it should be limited and just like filler for storylines or something like that
honestly though i don't really feel tinggy develops characters much; its more like they're just ways to get the plot across. i just feel like its all action and plot, and everything else is to support that. most of the interest i have in it is the art style and races and the uniqueness of every combat situation. sorry tig if that offends u

nevertheless its a quality adventure, just lacking in some areas imo.

Exploration and combat is where it's at.

You have Hadrian and Oshido bring the criminal, whose name is Mark Barrette, to the ship's brig. Meanwhile
you head over to the bridge and begin the launch sequence. Davehs follows you to get a feel for the ship.



Keith arrives and meets you at the bridge.



: I've notified High Command of the prisoner and they say that we can handle the prisoner ourselves. Our
 orders are to get out of the system immediately; the Vyring attack seems to be directed towards getting us before we leave.
: Alright, sir. Anything else I should know?
: We're going to the Acrimyann system.
: .....
: If you need anything, just relay me a message.
Welkins heads back to his room, now that you're there to manage things.



You head over to Primo just in time to see the Flagship arrive. The Regnark Battleships hold it off as you mount the Respite to the jumpgate.





The Acrimyann system is where the Torium last stopped at before heading out into the Pisces Belt. It is unknown exactly why the Torium decided to head there; according to High Command, captain Cedric Lorence only told them that it was "the answer" to their mission.

Which Acrimyann planet do you want to jump to?



Beruban (cloud planet): Capital of Acrimyann, and the largest city planet in the Outer Rim. If you're
looking to meet officials or gain favor, this is where you should go.
Grimo (dark grey): Home to Acrimyann's main source of wealth, the Markets. Goods from all over bought and
sold here, sometimes at exorbitant prices.
Kenoo (green-white): Acrimyann's upscale district. It has a high-class atmosphere, which attracts tourists
and businessmen looking for a place to stay.
Jorusca (reddish-brown): The only source of industry in Acrimyann, producing mass quantities of energy cells
and related devices. High-tech energy-related equipment is sold here.
Xaae (grey-brown): Surburbia and lower-class housing. Most news, gossip, and rumors can be found here.
Iscranse (grey-white): The second largest city-planet in the system. Businesses ranging from labor offices
to private investigation to mercenary services are found here.
Mining Stations (right): Acrimyann mining stations. They mainly mine out asteroid cores for lithium-capture energy
cells.
Market Station (left): Secondary station for Grimo. Used to help service the large amount of ships that come and go
from the planet.
Sun Station (center): Energy station. Captures electromagnetic forces and flare emissions produced the sun and
converts it into usable energy.

Go to a Casino in Kenoo.

xaae! we are supposed to locate a ship so going there would be a good place to start.


xaae

also where is everyone else

Baruban, to get briefed.  Then Xaae.  Also where should we turn in the prisoner.

xaae

also where is everyone else
will get introduced later
its not like i can cram everyone into one scene without making it awkward and dumb-sounding.
also because i'm lazy

You set the coordinates to Xaae and jump.



After arriving you head to Xaae's spaceport. From here you can buy things or take a shuttle down to the planet's surface.




CURRENT SHIP(S)
The Respite
HP: 18/18
Weapon Slots: 12/12      
Defense Slots: 6/6
Utility Slots: 0/1
Energy: 5/5
Cargo: 12/20



10 Shrapnel Cannons (450/450)    
3 Ferr. Plating, 1 Nano. Plating (9 Armor)      


10 Commodities



2 Autocannons (60/60)
2 Magnetic Shields (2 Shields)


1 Ferronium Plating, 1 Magnetic Shield


HANGAR

§300

Shrapnel Cannon (Strength 4, 3 Shots, Jamming Threshold 3)---------§336 buy§192 sell
Autocannon (Strength 6, 2 Shots, Jamming Threshold 4)---------§900 buy§444 sell
Scram Cannon (Strength 5, 2 Shots, Jamming Threshold 5)---------§840 buy§420 sell
Laser Repeaters (Strength 4, 2 Shots)---------§396 buy§240 sell
Photon Cannon (Strength 5, 2 Shots)---------§720 buy§564 sell

Ferronium Plating (Armor +2)---------§260 buy§100 sell
Nanofiber Plating (Armor +3)---------§400 buy§180 sell
Magnetic Shields (Shield +1)---------§200 buy§80 sell
Reactive Shields (Shield +2)---------§580 buy§200 sell

Commodities    §20/t
Weapons    §20/t
Technology    §20/t
Raw Materials    §20/t

Supply Generator (Energy +1 per 3 turns)---------§360 buy§144 sell
Cargo Expander MK1 (Cargo +10)---------§480 buy§360 sell
Weapon Slot (Weapon Slot +1)---------§600 buy§480 sell
Defense Slot (Defense Slot +1)---------§480 buy§456 sell

UTILITY REFIT (Utility Slot +1)---------§500