Author Topic: LAPD::Reborn |RTD|4 Spots Left| - outer rim job  (Read 3344 times)

LAPD: Reborn
One mans dream is another mans fear

They say the strongest men are those who embrace fear, they say those are the men who have drive to do things, to complete projects. They say men who avoid fear are those who hide from world and themselves, they say those are the men who die without a cause. They say a man who fears nothing is a man who fears everything, as there is no one man who can escape fear. And they say that when these men die, these men of fear, these men who know life, they say that they are the ones who make it into the pearly gates.

But us, we'll be going straight to hell.


Intro
I started this before but got banned in the middle of it so I decided to try it again, if it does not recieve much interest I will not continue. Also updates will be prob 1-2 per day (being optimistic) due to the fact its summer and real life blahblah.

Overview
You and up to 7 other user play a character in the Los Angeles Police Department set in 2022. The world is pretty much the same as it was 10 years ago, but the crime rate has gone up considerably in select cities, yours being one of them. You and your 7 comrades go around the city and get involved in dangerous missions involving gangs, drugs, and various other things. Your mission is too survive, and some of you may die along the way,  but thats all part of the game.

How This Works
One thing I'm going to clear up right now  is that this is not your usual RP, you do not control every movement, you only react. The game is determined by dice, a 1 being good, and a 6 being bad. Example of gameplay is as follows:

Me: You peek around the corner and see 3 armed men standing around a console.
You: I will engage the 2 on the left and my friend will engage the one on the right.
Me (rolled a 1): You sprint to the far side of the hall way and place two precise shots into the two men on the left with your sidearm. Your comrade unloads a shotgun shell into the third before the man can react.


Thats how all choices will be made, sometimes it will be a larger choice like above, or sometimes it will be a smaller choice like "sword coming towards your head whatdo".

Upgrades
In the game, there are eight players, each can upgrade his character. Upgrading a character involves three sections, Abilities, Weapons, Misc/Items and Team. Upgrading cost skill points, which a player is granted after every mission. The way upgrading works is you say what you want to upgrade, an ability, a weapon, or a item, and then I give you a random thing related to whatever you chose. Specific info on each sections:

Abilities
There are four abilities to choose to upgrade, each ability is factored into your rolls, for better or for worse. Upgrading an ability costs one skill point. Each ability starts off at 0.

Perception - This is the players overall awareness of his surroundings, he  may notice a sound no one else hears or notice the glint of a scope.

Strength - A person with high strength excels at hand-to-hand combat and may get items that other players can't handle.

Agility - A person with high agility can move quicker, and also is proficient in hand-to-hand combat. He also may get items that others can't use.

Willpower - A person with high willpower can withstand more damage, such as being able to get bruised and bloodied in a bar fight but keep on trucking with just as much vigor as before.

Each ability can be upgraded as much as the user likes

Weapons

Weapons can range from anything to a billy club to a shotgun, it all depends on how far into the game you are and what your previous weapons were. When upgrading the weapons sections, you can choose to upgrade a current weapon, or get a new weapon. A weapon can only be upgraded 3 times, and a player can only hold 2 weapons on him at a time, but they can replace weapons with new weapons. Upgrading this section costs 1 skill point.

Mis/Items

Items are things that include body armor, helmets, non lethal weaponry, and other useful things. You can only have up to two items and they cannot be upgraded, but they can be replaced. Getting a new item costs 1 skill point.

Team

Team includes things getting upgraded such as your vehicles, additional info on missions you execute, and other things. Your team always has vehicles at their disposal, which you can use in any of your missions. These can range from a simple police motorcycle to a large armored van. Upgrading this section costs 2 points.

Characters/Character Sheet

There are eight characters to choose from, each will get a different starting weapon and a bonus to one ability. Once a character is chosen, it is locked and no other users can pick that character. The captain has the most influence on the team and is usually called upon to make heavier decisions. Characters are listed below:

Rodrigo Hernandez - Captain +1 to Willpower
Robert Leckey - Officer +1 to Strength
Fredrick Smalls - Officer +1 to Agility
Mateo Collins - Sergeant +1 Perception
Sandra Tito - Officer +1 Willpower
Dmitri Ikonikov - Sergeant +1 Strength
Kamau Mwenye - Officer +1 Perception
Cecelia Trundo - Officer +1 Agility

Pick any one of the not taken characters above, then fill out the sheet below. I will give you your gear once you have filled out a sheet. In addition, you get 2 points to use.

Character Sheet

Character:

Age:

Speciality (this means you are more likely to get a certain item on upgrade, fill out with Rifles, Small Arms, etc.):


Feel free to ask any questions, we will start once we get at least 4 players.
« Last Edit: June 19, 2013, 01:55:01 AM by RedGajin »

Player List

This is the list of current characters in the game, this post will be constantly updated, so check back here often.
I was going to anyways

Character: Rodrigo Hernandez - Captain

Age: 47

Speciality: Rifles

WEAPONS:
POE EF-12 - Standard issue semi-automatic rifle, average accuracy, low damage, 8 round magazine

ABILITIES:
Willpower +1
Perception +1
Agility +1

ITEMS:
2 capacity rifle magazine belt
Character: Dmitri Ikonikov - Sergeant

Age: 27

Specialty: Rifles

WEAPONS:
Beretta 92F - Personal sidearm, 9mm, 13 round magazine.

ABILITIES:
Willpower +1
Perception +1
Agility +1

ITEMS:
Radio - Can call for backup and gets updates from dispatch.
4 capacity small arms magazine belt
Mateo Collins - Sergeant

A former high-school runningback, joined the force once he graduated, after taking an occupational class in law enforcement. Recently promoted to sergeant after 3 years on the beat, with multiple successful arrests and auto chases on his record.

Age: 21

Specialty: Handguns.

WEAPONS:
Beretta 92F - Personal sidearm, 9mm, 13 round magazine.

ABILITIES:
+1 Perception
+1 Willpower

ITEMS:
4 capacity small arms magazine belt
Radio - Can call for backup and gets updates from dispatch.

Character:  Kamau Mwenye

Age: 20

Speciality: Close quarters combat tactics/weaponry

WEAPONS:
Glock 22 - Standard issue sidearm, 22 round clip, 9mm.

ABILITIES:
+1 Perception
+1 Agility
+1 Strength

ITEMS:
3 capacity small arms magazine belt

Team Stats

Here you can see what vehicles, backup and other team related things are. This will be constantly updated as well.

Vehicles

Dodge Charger x2 - Standard police patrol car, ok handling, medium speed, very light armor. Capacity: 4, driver, passenger, 2 rear seats. Comes equipped with a built in radio that receives calls and allows communication with dispatch.

Backup

1 patrol car holding 2 officers armed with handguns. Chance of availibilty: 20%

Intelligence

No additional info given on calls.
« Last Edit: June 17, 2013, 04:06:00 PM by RedGajin »

wait so we make the character sheet with the characters already up there?

wait so we make the character sheet with the characters already up there?
yeah, basically just makes it easier for me, plus the characters have different starting benefits.

can we share our misc items and/or store them?



Mateo Collins - Sergeant +1 Perception
+1 Willpower
+1 Weapons

A former high-school runningback, joined the force once he graduated, after taking an occupational class in law enforcement. Recently promoted to sergeant after 3 years on the beat, with multiple successful arrests and auto chases on his record.

Age: 21

Specialty: Handguns. He prefers them due to their light weight, and his keen hand-eye coordination adds to his skill at aiming and firing quickly, when necessary.

Character: Dmitri Ikonikov
+1 Willpower
+1 Agility
+1 Perception

Age: 27

Speciality (this means you are more likely to get a certain item on upgrade, fill out with Rifles, Small Arms, etc.): Rifle (Or could I do something like shotgun?). Prefers Rifles because of their accuracy and large calibers. He likes to cause more damage if he is forced to fight, so he likes the Rifle.

(Should I give a backstory?)


« Last Edit: June 15, 2013, 01:33:51 AM by mlockha »

Character:  Kamau Mwenye
+1 Perception
+1 Agility
+1 Strength

Age: 20

Speciality: Close quarters combat tactics/weaponry

can we share our misc items and/or store them?



Mateo Collins - Sergeant +1 Perception
+1 Willpower
+1 Weapons

A former high-school runningback, joined the force once he graduated, after taking an occupational class in law enforcement. Recently promoted to sergeant after 3 years on the beat, with multiple successful arrests and auto chases on his record.

Age: 21

Specialty: Handguns. He prefers them due to their light weight, and his keen hand-eye coordination adds to his skill at aiming and firing quickly, when necessary.
added, check playerlist. and you can use items to your teammates benefit in action, but you cant give it to them permanently. for example, you can toss your ally a hand grenade for a one time use, but you cant donate an item you got permanently because some items are exclusive to that player. and items are not stored either, but you can reject an upgrade if you want.
Character: Dmitri Ikonikov
+1 Willpower
+1 Agility
+1 Perception

Age: 27

Speciality (this means you are more likely to get a certain item on upgrade, fill out with Rifles, Small Arms, etc.): Rifle (Or could I do something like shotgun?). Prefers Rifles because of their accuracy and large calibers. He likes to cause more damage if he is forced to fight, so he likes the Rifle.

(Should I give a backstory?)



added check player list, backstory isnt required.
Character:  Kamau Mwenye
+1 Perception
+1 Agility
+1 Strength

Age: 20

Speciality: Close quarters combat tactics/weaponry
added, check player list


to the next person that joins, i would highly appreciate it if you chose the captain unless you really dont want to.

to the next person that joins, i would highly appreciate it if you chose the captain unless you really dont want to.

I was going to anyways

Character: Rodrigo Hernandez - Captain
+1 Willpower
+1 Perception
+1 Agility

Age: 47

Speciality: Rifles
« Last Edit: June 15, 2013, 08:50:06 PM by xxxxkill »

I think the captain would be older tha that, more in his 40s.

I think the captain would be older tha that, more in his 40s.

Shut it, young blood

ACT 1

The year is 2022 in the city of LA, the crime rate has drastically increased and the law has changed with it. More advanced teams have been put in place, such as the Quick Delpoy Force (QDF), a team designed to respond to threats quickly and efficiently.

You and your team are waiting in your cooldown room, when a call comes through on the radio:
"This is command to QDF S1, we have four armed individuals attempting to rob a jewelry store down in east Ingelwood, we need you to respond to the threat, you are cleared to engage anyone that is deemed a threat. You will be the first and only team on the scene, take care of it."

Rodriguez grabs the mic, "Roger that command, we are on our way now. Everyone gear up and lets move!"

You take both vehicles, Rodriguez and Dmitri in one, and the other two in the other. You approach the scene and see the store in question about one block down. You stop to asses the situation, the brick building has 1 set of double broken glass doors, with two brick buildings shouldering it. There are two chest to ceiling windows, and the building rests on the left side of a two lane street. No civilians in sight.

What is your course of action?
« Last Edit: June 17, 2013, 04:08:34 PM by RedGajin »

"Bwana wangu."

I suggest we drive the vehicles in front of the store, turn on the sirens and lights, but get ready to get shot at.

"Bwana wangu."

I suggest we drive the vehicles in front of the store, turn on the sirens and lights, but get ready to get shot at.
I agree. Blockade our vehicles outside the store, turn on our sirens and take cover behind our vehicles, guns at the ready. One person needs to use a megahorn to tell them to lay down weapons and get on the ground.

Have the first car turn on sirens, park in front of the glass doors, and immediately leave car and take cover behind it. Have the other one take a second route to cover the back of the buildings, like an alley or something.

Keep a lookout on those tall buildings; make sure that when you park the first car you can hide behind it and not be shot at from the roofs of those buildings.