Author Topic: How can I make my lot bricks behave like baseplates when loaded?  (Read 929 times)

Baseplates have a functionality where when loaded all bricks placed on them belong to the baseplate's owner, so how can I attach this to the lot bricks?
The lots already have onLoadPlant if(%client.CityRPGLot) {stuffhere}, so what code do I need to add to make sure this happens?

I need this functionality because the autosaver sucks so bad that it loves to mess up the ownership and make half of people's buildings belong to me. For some reason, that same thing even happens when I save manually.
So that's why I need it, if anybody knows it would be a huge help.

Do the lot bricks sit directly on the ground?


It's a saving issue, not a loading issue

It's a saving issue, not a loading issue
I know.
But I want to know how to make sure it's not an issue by having lots behave like baseplates.

i think it may be better to just fix the autosaver

I know.
But I want to know how to make sure it's not an issue by having lots behave like baseplates.
Sorry, but you don't know, because you're asking about loading instead about how to fix saving
i.e.
i think it may be better to just fix the autosaver
^

Um, I can't fix that. We need somebody else to make a decent dedicated auto saver (Badspot maybe?)

Um, I can't fix that.
why not? if the script isn't hard-coded into the game i don't see what's stopping you

I suppose if you're really fixated on correcting this issue post-load, you can tag your baseplates and then call upbricks and verify that all of the bricks supported by that baseplate have correct ownership. This is a bad choice though, it could get very laggy very quickly with the more bricks you have on your server

why not? if the script isn't hard-coded into the game i don't see what's stopping you
I don't know the issue. It just sucks at saving ownership.