Author Topic: [12/16]SpeedKart Revolution - Back to Work!  (Read 13997 times)


Logo by Filipe1020

What is SpeedKart Revolution?:
Speedkart Revolution is a remastering in the Speedkart game mode, changing how it plays and how it feels. It is being designed to feel reminiscent of Mario Kart with it's own twists. All progress updates will be posted here.
Features:
Speedkart Revolution introduces a few new features to enjoy.
Specialized Respawns:
When you die you respawn back at the point of death with your kart. When your kart goes down, you go down.
Checkpoints:
Checkpoints help you keep track of your progress in the race. They give you your current placing in the race, and how many checkpoints left before you finish a lap. They refresh your health [50%] so you can keep on racing. They also serve as a respawn point. If you die by falling off the track or by lava, you will respawn at the checkpoint instead of where you died (Which would be a pitfall or lava).
Startpoint:
Not much to say other than what has been said. Cross here to finish a lap. All there is to say on the matter.
Power-ups:
Find a box and pick it up! Power-ups help you gain an edge or keep it by altering the way stuff happens.
Line Shot:
Fires a single beam of energy, dealing massive damage[70%]. The beam instantly hits its target.
Possible Additions:
Pierces.
Scatter Shot:
Fires 8 arcing and scattered shots[15%] + 1 big shot[40%]. Hitting 4 + the big shot kills the target, but this is difficult. The big shot always fires directly forward.
Invincibility:
Nulls any and all damage from anything except pitfalls and lava. This does not prevent knock back, however.
Impact Disk:
Fires a disk which ricochets off of walls. Each ricochets reduces damage up to 3 times [NO 100%,1ST 60%, 2ND 40%,3RD 20%], but increases speed. After the third bounce, it explodes after a second of travelling, or explodes when it hits a wall. When the disk hits a kart, it explodes and deals damage depending on the bounce number. If the disk has not bounced at all, it instantly destroys the cart.
Mine but not Yours:
3 Mines to place. Hitting mines in succession increased the damage they deal [1st 15%, 2nd 25%, 3rd 60%]. Hitting every single mine will result in death. Hitting every mine at once however, will result in each mine only dealing 60% damage in total.
Testing:
Code: (Form) [Select]
[b]Name[/b]:
[b]BLID[/b]:
[b]Reason for testing[/b]:
And none of that "I can contribute" bullstuff.
  • [-5]Menen - 1739
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« Last Edit: October 07, 2013, 11:36:56 PM by Alphadin »

reserving on the off chance we need this

This is going to be fantastic!

Powerup ideas:

Speedboost cans
 (Comes single or in 3 packs)
Push broom reflector with  item absorber
 (get hit with item while this is out to gain a less powerf version of it)
Trishot blaster.
 (Fires 3 projectiles in a triple pincer pattern)
Explosive engineburner curry
 (Provides a spinning wheel of flame around your kart that explodes enemies on direct touch and the flame provides 5 damage per hit. )
Electro probe
 (Weak homing radio waves that fire 3 times over the course of 3 seconds.)
Rainbow jello
(Sends you into a Ultra speedy frenzy but cancels on any health loss)
Cluster acidsting
 (Fires like a shotgun)
Chargable wavegun
 (Works like a megabuster. Short tiny shots and 3 levels of charge shot that vary in size and damage)
« Last Edit: June 16, 2013, 06:38:45 PM by Megaguy2 »

Power up ideas by me:
Spam
-Allows you to place a 4x4x4 cube behind you.
-Disappears 5 seconds after the first collision.
Admin wand
-Launches the admin wand that sends players flying
Spray can
-Sprays an opponent with paint that blocks their screen for 5 seconds, similar to Blooper from Mario Kart.

Spam could work similar to the bees from ASRT.

I will be glad to do videos for this

Ooh, powerups are a great idea!

powerup ideas:

Stomp
-causes a shockwave around the kart.
-minimal dmage, great knockback.

EMP
-kinda like the direct beam, except upon hitting a kart, their engine turns off for about 3 seconds.
-No damage

Groovy Alp Man..........

Hey, this is actually going to be finished right? Right man? I mean I know you're busy and all but still.........Blockland Modders have a very loose reputation when it comes to finishing stuff, let alone releasing 'em.

Still, I hope for the best and will give my support for the project.

Cheerio!

Powerup
Helpers:
(when picked up it spawns turrets that shoot everyone exept you for 15 seconds.)


please finish this
when ottosan busts out the finish this I knowi have to

A bit more info on checkpoint and startpoint bricks.
There can only be one functioning startpoint brick.
If there is already a start point brick, the new one will function like a regular brick.
Both the checkpoint and startpoint bricks can be buried under other bricks and would still function. They function up to 31 1x1 plates high.
Checkpoint bricks work by name. Multiple checkpoint bricks can share the same name and still work correctly. A player would only need to pass one of them for it to count.

The core functionality is now there, and all racing is now racing.
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