Author Topic: How to client-sidedly get a player's position  (Read 2663 times)

I think you're going to have a tough time writing a mumble plugin in torque.
not exactly
you just get the positions and ship it to an external program

it's 99% less hacky then getting it from the memory

not exactly
you just get the positions and ship it to an external program

it's 99% less hacky then getting it from the memory
how is getting the variables with torkscript, then sending them over a remote connection better than directly reading them

I agree with Zeblote. Sending data over a local connection to an external program is 100x more hacky than writing a dll to parse them from memory.