First of all, you will need these three things, please make sure you have them:
The relative.ms3d is the exact size of an ingame 1x1 brick, you can use that as a reference for your model.
If you decide you want to make it completely from scratch, here is how to face it the right
In-Game | Milkshape 3D |
Top | Magenta axis |
Front | Cyan axis |
Right | Yellow axis |
You should also keep the model above the yellow line, and centered.
You can also rename groups to have different effects ingame.
Object Name | Effect |
COLOR_255_255_255_255 | Color will be the provided RGBA value (regardless of paint color) |
COLOR_255_255_255 | Color will be the provided RGB value (alpha will default to 255) |
SUBCOLOR_20_20_20 | Color will be the paint color minus provided RGB value |
ADDCOLOR_20_20_20 | Color will be the paint color plus provided RGB value |
BOUNDS | Bounding box, determines size and centering of blb. If no BOUNDS object is provided, the bounds of the entire shape will be used. |
COLLISION | Collision box, in game collision. Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work). Collision boxes are boxes. Complex shapes will be reduced to their bounding box. Maximum of 10 collision boxes per blb. |
This will probably not be stickied, so please
bookmark this page!