Author Topic: [TUTORIAL] Making an OBJ brick in Milkshape 3D  (Read 797 times)

First of all, you will need these three things, please make sure you have them:

The relative.ms3d is the exact size of an ingame 1x1 brick, you can use that as a reference for your model.
If you decide you want to make it completely from scratch, here is how to face it the right
In-Game  Milkshape 3D
TopMagenta axis
FrontCyan axis
RightYellow axis
You should also keep the model above the yellow line, and centered.

You can also rename groups to have different effects ingame.
Object Name  Effect
COLOR_255_255_255_255Color will be the provided RGBA value (regardless of paint color)
COLOR_255_255_255Color will be the provided RGB value (alpha will default to 255)
SUBCOLOR_20_20_20Color will be the paint color minus provided RGB value
ADDCOLOR_20_20_20Color will be the paint color plus provided RGB value
BOUNDSBounding box, determines size and centering of blb.  If no BOUNDS object is provided, the bounds of the entire shape will be used.  
COLLISIONCollision box, in game collision.  Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work).  Collision boxes are boxes.  Complex shapes will be reduced to their bounding box.  Maximum of 10 collision boxes per blb.

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