Author Topic: Correct way to /animate/ .dts models for gamemode  (Read 1010 times)

Alright, so I've been thinking about doing a little script to waste some of my free time and I need to know if I'm approaching this the right way.

I need a plant to 'grow', and the plant is a .dts model, so do I just delete the last stage and replace a different model in the same xyz coordinates or is there any way to do it without requiring 5+ models per plant

plant.unhideNode(x)

plant.unhideNode(x)

Aaaand this is why I ask these questions, thanks

Instead of suddenly changing the plat size (ew!) make fancy animations of the plant growing!!

Instead of suddenly changing the plat size (ew!) make fancy animations of the plant growing!!
I'm stuff at animating models so yeah

I'm stuff at animating models so yeah
I could animate for you. I'll even throw in a plant model.