Author Topic: Endless Mining 2 (r860)  (Read 9246 times)

If you have the client, you need this update.

Custom ores added, they'll appear above 65000. Those with the GUI will get to customize them.
Utlimate pickaxe explosions can be toggled on/off.
r717

How do i install this? i renamed the downloaded zip file to Gamemode_EndlessMining and it does not work!, but it apears the file has everyting for the gamemode that should be in the front.

How do i install this? i renamed the downloaded zip file to Gamemode_EndlessMining and it does not work!, but it apears the file has everyting for the gamemode that should be in the front.
Take the folder out of the .zip.


Have a teaser for the next update, hehe.

Take the folder out of the .zip.


Have a teaser for the next update, hehe.

what is that ._. some sort of camp out shack?

That was something quick I built to show off that you can now build on top of designated bricks that you can place.

Custom building areas added
Item slots increased to 7
New health system that is non-reliant on datablocks
Maximum health upgrades added
You lose some of your things upon dying, items will remain intact
/Self Delete now respawns players instead of killing them
Zombies are now more frequent at lower depths, and less frequent at higher depths
"Sunlight blocks" added, they temporarily make it light as day.
Color FX now works on custom ores
The custom ore icon now automatically updates its color
The server will now tell you if your GUI doesn't match with the server's
Pickaxe explosions now only happen when mining dirt
miningLoop(); and miningAutoSave(); should no longer be running in a different gamemode
If you owe debt, your cash is now red in the GUI's HUD

r853

This was more of a "security" update so to speak and it's rather small, you really only need it right now if you're running r853.

All input events have been limited to only named bricks and the brick itself.
The output events radiusImpulse, setItem, setItemDirection, setItemPosition, spawnItem, and spawnExplosion have been nulled. They still appear but will do nothing.
fxDTSBrick::setItem() has been nulled to prevent anyone using the brick settings to spawn items.

r860

Well, it seems that bricks aren't part of the server reset when they're at a far distance from the origin. That sounds like a problem to me.

^Never mind, those bricks were actually part of a broken grid, but it's still a problem.

Also it's possible to fire TNT projectiles with events.
« Last Edit: July 30, 2013, 12:22:56 PM by Enigami »


Well, it seems that bricks aren't part of the server reset when they're at a far distance from the origin. That sounds like a problem to me.

^Never mind, those bricks were actually part of a broken grid, but it's still a problem.

Also it's possible to fire TNT projectiles with events.

I'm pretty sure I fixed that though, spawnProjectile should be nulled. You have 860 right?

I'm pretty sure I fixed that though, spawnProjectile should be nulled. You have 860 right?

spawnProjectile isn't nulled, yes it is 860.

If you change gamemodes many of the effects of endless mining are still in play (e.g. you die from heat when on the ground because you have no heatsuits and are "too deep")