Author Topic: We're making a horror game!  (Read 5890 times)

Not necessary illegal but not allowed by their EULA:
Can you post a small list of 2D/3D stuff you need?
Alright, i'll PM some stuff i need.

Woah... This is the sort of thing I'll want to keep an eye on.
Looks cool.

As long as there's no goddamn Doombot. ;D



Current layout of the first level.

I can help you with 2D UI and stuff.

I can help you with 2D UI and stuff.

Can you pm me an example of what you are capable of?

Testing out the wrench pickup, Video link here:

https://www.dropbox.com/s/af1gu2jsc3d42mu/wrench%20pickup%20test.mov

Sorry for the low framerate, my screen capture program was filming on medium quality which is 24fps.
And also there's no audio.

IMO a game is scarier when the weapons you have don't do much rather than having no weapons at all.

i'd love to help model with this.
just pm me some models to make and i'll make them.


You have a somewhat rusted, abandoned room and then there is a perfectly clean, white, working computer on the desk. That doesn't make any sense.

[im g width=1000 height=562]http://i.imgur.com/PrpDr7d.jpg[/img]
You have a somewhat rusted, abandoned room and then there is a perfectly clean, white, working computer on the desk. That doesn't make any sense.
Sometimes contrast is used to draw attention to an important object but I agree it doesn't make sense in this case.

Well what we are looking for is modellers for props and misc, UI designers for the GUI buttons and so on. And texture artists to make moderate or good quality textures (not just a random plain texture with AO over it.) We are using unity3d basic and upgrading to unity pro within 2 weeks or so. The player system is made by visionpunk and uses next-gen procedual technology.

For the modelling the criteria is:

-medium to low poly models.
-No double faces.
-Proper UVs.
-A common format, like .dae .obj .3ds



Are you still looking for a 3D Modeler? I have been modeling for about 3 years now and very experienced in Blender. I've made low to high polygon models. I'm not too good at texturing, but I know how to properly and efficiently unwrap meshes. I'll post my work down below.















You have a somewhat rusted, abandoned room and then there is a perfectly clean, white, working computer on the desk. That doesn't make any sense.

Well it's supposed to work and the texture is quite WIP still.

Are you still looking for a 3D Modeler? I have been modeling for about 3 years now and very experienced in Blender. I've made low to high polygon models. I'm not too good at texturing, but I know how to properly and efficiently unwrap meshes. I'll post my work down below.















Good examples, We already have a modeller but i'll see if i can find something you can do for us.

I'll PM you in case of that.

Hey, I both compose music as well as can write some of the story as well.

I also recently made a series of cool sounds that could work very well with this.
« Last Edit: July 02, 2013, 12:05:28 PM by SWAT One »

Also if somebody is interested in designing the rooms, let me know.