Author Topic: Port makes a zombie mod.  (Read 2564 times)

I'm going to go beg him until he finishes it to release it.
The weather ambience, as well as the little thingy when the zombies came are all video'd in by me. Footsteps? Nah.
I wish though, L4D2 footsteps barely fit Blockland. The tanks, which was what he spawned, actually fit though.


I want that so bad.
Why must port not release beautiful creations.
Why..

you realize this mod is available online right

and a bunch others?

i like the flashlight thing

you realize this mod is available online right

and a bunch others?

And where exactly?



How do you start and use this , Im trying to figure it out but I cant seem to get it too work

oh
well port you need to make footsteps work like you want them too

if you don't have any coding logic you probably shouldn't try to run it through

No like , I downloaded all the files and im still getting errors. Its missing several sound datablocks and a .ogg which prevents me from Running it.

I even tried disabling the requirement For the gamemode and it worked , but when i launched it All the zombies despawned and nothing was happening. Im just asking for more specific Instructions in case were missing fine details.

What's in the repository right now is really not fit for third-party usage. In fact, the current `master` branch will not spawn any zombies at all. The `old2` branch will, but there are tons of required add-ons you'll need (which are just for the build, though), including a few which are unreleased such as Sound_UndergroundAMB and NoMercyForYou (music).

So, is the widescreen effect and the color test at the end all part of the gamemode?

So, is the widescreen effect and the color test at the end all part of the gamemode?

Sadly no hahaha, Those effects were added after  Check the description