Poll

Is this add-on good?

AMAZING. .-.
7 (8.5%)
Nice!
11 (13.4%)
OK.
27 (32.9%)
Not really.
18 (22%)
Ur an cigarettet. Go di.
19 (23.2%)

Total Members Voted: 82

Author Topic: Police Baton by Obnasious  (Read 7523 times)

EDIT:Please read news below!
So I got bored during my vacation and decided that I would make some weapons for Blockland when I got back. This is the outcome. A Police Baton that does 20 damage. Rate it as you like. Be aware this is my first modeling ever and it is also my first time using Milkshape. Here is a picture for your convenience.

Download from Mediafire here.
NEWS
Thursday, July 4th, 2013
I have fixed three main problems, one being not being able to see the baton swing in first person  (Thanks to Subpixel for telling me how to fix it!), and the other being the baton doing 20 damage. Some thought it was overpowered, so I changed it to 10 damage. You're welcome. Lastly I fixed the issue where the baton used the same sounds as the sword. Now the sounds are Fist Equip and Fist Hit 1 from the Sourcemod game "No More Room in Hell". All sound credit goes to them, I did not make the sounds or edit them in any way. For some reason I cannot get the draw sound to work, though, so if anyone could help that would be great! It is a .WAV file and it is the same name as the one in the server.cs file, so I don't know what the problem could be. If you find a way to fix it, thanks! If you are wondering, the next thing I plan on fixing is the UI and CI icons, changing them from the sword to the police baton. if anyone can help with that, that would be cool as well! Stay awesome everyone!  :iceCream: EDIT: I forgot to mention that I re-named the datablocks so that it does not overwrite the sword ones.  :cookie:
« Last Edit: July 05, 2013, 01:08:51 AM by MegaZilla911 »


Meh. It is ok. Is there animations when you hit people? (the baton)

Meh. It is ok. Is there animations when you hit people? (the baton)
Not in first person, but in third person it swings.

Not in first person, but in third person it swings.
Set eyeOffset to "0 0 0". When you do this, you will see the swinging in first person as well as the head-bobbing effects.

Police baton has been made already

Police baton has been made already

But it was a blue colored hammer. :/


i have 3 stupid things to say first before i say anything about this:

1. DO NOT use this during a thunder storm!

2. this can be seen as EXTREMELY inappropriate.

3. is this endorsed by harry potter?

now that i got those out of the way...
great mod, and it is definitely better than the blue "ban" hammer of doom that was the old baton. still, it definitely needs some work, and seems an itty bitty bit OP, but pretty nice for a first.

Thanks guys! Any help is help in my eyes!

1. DO NOT use this during a thunder storm!

2. this can be seen as EXTREMELY inappropriate.

3. is this endorsed by harry potter?

Lol. Answers:
1. It is made of a plastic polymer. :/
2. Lol I didn't notice that haha
3. No. :c

There's already a baton in T+T Melee

You literally copied and pasted the entire sword add-on, and just replaced the model, and renamed a few datablocks.
this overwrites some the sword's datablocks.
change the name of the datablocks to solve this issue.

make an onMiniGameBatonHit

Maybe you could add a little handle thingy like a lot of these have.
https://www.google.com/search?q=police+baton&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=4l_TUYv0GsetigLT14HgDA&biw=1280&bih=880&sei=5F_TUYi4NsrwigKNrYDQBQ

Offtopic: Im guessing its fairly simple but could someone tell me how to make it so the url is a word? like the op download.