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Author Topic: Blocky999's VCE CRPG (Help me out!)  (Read 11954 times)

>get VCE

>join your server/download stuff

>check money variable

>rejoin server and get a place to build

>use said money variable to git money

>profit?

possible?

Not possible, eventing will be disabled and in VCE, variables set by one person on their bricks do not work for another person: Someone cannot give themselves money using their own brick, but if it is my brick, they can get money.  Leetzero found this issue a while ago and I corrected it by disabling eventing, which won't even be necessary the way I will have it laid out.

I'm making this an island, a really big island.  The city itself is 1792x1280, but the entire island is four times the size of the city.  I have also done some work on the daycycle to make it more realistic (the sun doesn't travel in a straight path in the sky, it now travels in an off-center circle).

I'll get some pictures up as soon as possible.

Not possible, eventing will be disabled and in VCE, variables set by one person on their bricks do not work for another person: Someone cannot give themselves money using their own brick, but if it is my brick, they can get money.  Leetzero found this issue a while ago and I corrected it by disabling eventing, which won't even be necessary the way I will have it laid out.

k gud

Hey guys, did some work.  A lot of decisions were made, and here are the results:

Originally, there would be a metro system running underground around the land-based city.  One line would extend off to the one suburb, and there would be some bus systems running to the shanty town to the city.  Not any more.  This is now an Island CRPG.  It will have monorails running around the island.  Two-way monorail tracks will be in the city, and there will be single-track rails heading from the city to the (2?) small towns.  The shanty town will be located next to the mine, forest, and lake areas on the GIANT mountain that will be on the island.  Here are some pics:


My friend wanted to see what the island will look like, but I didn't finish the diagram for him, but the outline is done.  I have already made the actual island outline, just gotta fill it in without using too many bricks.  Also, in this picture, each 1x1 is 64x64 on the actual island.  It's so big, with full render distance, you can only see half way across.


Monorail track pieces.  They are a bit glitchy, but that is because the trainsmod (by Chrisbot6) is in Alpha 5, and I expect it to get better in time.


Just a test circuit for the tracks.


Finished that second half of the flat.


Some pictures of the bank I'm working on.  (Sorry, I took pictures at night during my daycycle).






A suburban house design.  This one is getting special features for my admin.


Inside of the house.



Oh, and while I was bored one time, I built a rather spammy tower of 1.4k 20 height bricks to see if making a moon was plausible (just for forgets).  Takes 1 minute and 40 seconds to fall from the moon to the ground.

I made the bank theme and the grocery store theme.

I hope you like it.

I made the bank theme and the grocery store theme.

I hope you like it.

Yup.



We will also be playing music anywhere possible, just for effect.

Wow guys, I'm sorry about not updating.  I've done a lot, and have a new development that you guys will like.  I call it Interactive Bots.  This is an upgrade to my click-a-restaurant-bot thing, these bots will walk around as if controlled by AI (kind of), will drive cars and buses, creating traffic and a public bus system for the poorer folks, and will play a talking face animation when clicked on.  This is a new concept that a friend came up with today (the walking around bit), and I am expanding on that with the talking and buses thing.  If someone could make a better bus than we currently have, that would be great!

I'll see if I can get a video up about it!

[edit]

Currently, I have a bot that walks in a square, can double back on a certain side of the square, and can enter a building with a door.  When you click on it, it says "what?" and plays a mouth animation that is rather angry.  I currently am only using ACM city for easy load-up.  I also have a bot that drives an Astos in a square rather aggressively and illegally (this will be refined).  Vote in the poll for what I should make next!

[edit]

I am doing this by placing event bricks at the corners of city blocks and in intersections that use bot>gotobrick to move to the next corner brick or intersection.  If there are obstacles, like the fire hydrant in ACM city, there is a brick next to it so the bot dodges the obstacle.  I will in the future make bots randomly pause to look around, just for fun.  I have no idea if this would be a plausible idea or purposeful, but I'd like to see if I can get a bot to drive, park, and get out.
« Last Edit: September 02, 2013, 02:16:01 AM by Gen. Hothauser »

I tried out some of my ideas, and they worked rather well.  I worked on the streets of the city, and added traffic lights that function.  They use VCE For loops with relay checks for good consistency.  Also, when a red light appears, if you go into the intersection, you will receive a fine of $50 for running a red.  My original intention was to have a cop and cupcar spawn nearby when someone runs a red, and have that cop chase the person, but I could neither come up with the situation for resolution, nor could I get the cop to work because of namedbrick>bot limitations.

Buses are a bit glitchy because the current method does not allow buses to form a line behind other cars at red lights, and I am looking into a solution for this.  If all else fails, I still have the monorail.

I took a couple videos of the traffic lights and facial animation for bots, but my mom accidentally sprayed out Verizon box that connects everything in our house (TV, Internet, wifi), so I can't pull the videos off of my computer.  We'll get that fixed soon, then I'll upload them.

My next step is to finish all of the intersections in the city, then do work on the business area, then finish the diagonal road, then place down all foundations for buildings. 

Holy crap this looks awesome. I had the same idea for buses, and even worked on a bus system once, but I could never get the bus to drive in a straight line. :/

Holy crap this looks awesome. I had the same idea for buses, and even worked on a bus system once, but I could never get the bus to drive in a straight line. :/

Haha, ya, bots aren't good at driving straight.  They are, however, better than 90% of the blockland community at driving from point A to point B without crashing into anything or flipping upside-down.  The trick to getting them to drive straight is either use a lot of bricks with bot>gotobrick or put a few of those bricks underground.  I have found that the radius that a bot can trigger the onbotreachbrick input event is larger when in a vehicle than when walking, and by lowering the height of the evented brick, the vehicle would have to drive really close (length- and width-wise) to the brick in order to trigger it.

Haha, ya, bots aren't good at driving straight.  They are, however, better than 90% of the blockland community at driving from point A to point B without crashing into anything or flipping upside-down.  The trick to getting them to drive straight is either use a lot of bricks with bot>gotobrick or put a few of those bricks underground.  I have found that the radius that a bot can trigger the onbotreachbrick input event is larger when in a vehicle than when walking, and by lowering the height of the evented brick, the vehicle would have to drive really close (length- and width-wise) to the brick in order to trigger it.
Ahhh.... Brilliant! Now I may go and continue working on it. :P I had it so that when you were at the bus stop, the bus stopped for you. Otherwise, it just passed by. Then, when you were on the bus, it just stopped at all bus stops.

holy stuff

not even normal coded crpgs have a public transit system

I can now make GUI's for you that can be executed via events
 :cookie: :cookie: :cookie: to you blocky


I can now make GUI's for you that can be executed via events
 :cookie: :cookie: :cookie: to you blocky

Yes!  Thank you!  I'll be back on this weekend, so I'll see if I can get you the image I made.

holy stuff

not even normal coded crpgs have a public transit system

Because my Internet was down on account of my mother spraying our network box with water, I loaded up the build on single player, quickly used my current system around the city, and spawned thirty or so bot-driven vehicles.  Hell ensued and it was glorious.  Worked much better than it did in ACM city, but I think if I used the new system of burying the gotobrick evented bricks underground, it'd have worked better.  If all else fails, there is still the monorail.