Poll

Poll

Option 1
4 (57.1%)
Option 2
1 (14.3%)
Option 3
1 (14.3%)
Option 4
1 (14.3%)

Total Members Voted: 7

Author Topic: Blocky999's VCE CRPG (Help me out!)  (Read 11962 times)








City design attempt 6










Table of Content:

  • Background
  • Information
  • Links
  • Pictures
  • Building Code
  • Help
  • Progress
  • News and Updates
  • Admins and Credits



Background:

I began learning VCE during Winter Break, 2010.  By the time Spring Break came around, I was fluent in VCE.  It was then that I decided to put my newly mastered skill to the test.  After running through several ideas, mainly a fantasy RPG, CRPG, and a world at war TDM series, I decided on making the series of TDMs.  After several attempts at making a single TDM map, I dumped that project idea and played other people's servers in despair.  I played DMs and TDMs, CTFs and CPs, CRPGs and Trench games, and even tried RPs, the last of those I completely and entirely refused to ever do again.  I stuck with doing CRPGs for some reason.  After becoming president in one server, then accidentally killing someone when they jumped in front of my car, then becoming a master criminal, then being stuck in a large hole such is the curse of every CRPG up to that point, I decided then that I would make a CRPG.  At that point in time, people only ever used one of the three existing unreliable CRPG gamemodes.  I hated these, and since I had no idea how to code, I set out to develop my own event-based CRPG gamemode.

City attempt 1, dubbed Realistic City, begins, and the house design that I use for all of my other cities is made (I dumped this design in my current city because it did not mesh with my building codes).  I also develop simple VCE systems, such as banking and jobs.  Summer ends and school starts, and work on it slows to a halt.  I don't work on it for two months, the topic becomes too old, and events become glitched slightly.

City attempt 2, dubbed Uber City, rises from the ashes of the old city.  Where the old city was a small neighborhood with a mine, bank, and skyscraper, the new city is a large expanse of land, with poor, middle, and rich neighborhood areas, a mine and forest area, the actual city bit, and a highway.  This was when I mainly built.  I get bored and stop making it.  Months pass, and I pick back up with it.  Roadways are made, a large lake and dam area developed, the mine was moved, etc.  The only important bit here was that I started creating agriculture with the Combine Harvestor running through zonebrick-laden fields of corn.  Got bored of this, stopped working.

Weeks pass, and I start City attempt 3...on an island!  I recently went to a Floridian island called Captiva, and decided to make it in blockland, as a CRPG.  Banking is perfected here, that's basically it.  I stop working because I messed up on the scale of it (I used a map that had roads drawn out of scale).

City attempt 4 begins a month later, dubbed Sunrise Islands RPG.  I make a lot of this, and jobs and job lines (more on that later) perfected.  Work proceeded until I reached brick limit, gave up for a while.

City attempt 5, dubbed Blocktopolis, starts, and I decided to focus more on the event systems rather than looks, and I get a lot done here.  The mine, forest, and now fishing areas are perfected, of the most important developments, along with real estate perfected and religion added, just for forgets.  The most impressive addition was agriculture, where crops appear to grow as bricks change color and appear.  Stop working on it because of school.

I bring you city attempt 6, dubbed Blockton, where I hope to put absolutely everything together for a final coup de grace before college next year, this includes perfecting architecture and landscape, and of course events.



Information:

This CRPG uses events instead of a gamemode to create the CRPG experience.



Links:

Please be advised, the build quality in the following links does not match the caliber I have created and have planned for this city to have.

City Attempt 1
City Attempt 2
City Attempt 3 A forum page for this was never made
City Attempt 4
City Attempt 5



Pictures:

-buildings-


The first food market (left) and food bank (right).  (1.6k bricks for the market, 1.2k bricks for the bank).  The two buildings are placed where they will be in the city, and there will be more buildings next to them.


Interior of food market, first floor.


Interior of food market, second floor, wall 1.


Interior of food market, second floor, wall 2.


Interior of food market, second floor, bread cabinet..


The current double flat design.  (6k bricks total, 3k per flat)


Mailbox on the double flat.  Click this to buy, sell, or check the ownership of the flat.


Inside of flat.  Plain and boring, made like that for a purpose.


First single-family home design.  (5k bricks, not done)


Front porch of single-family home.


Kitchen in the single-family home.

-landscape-

The following pictures are of the island.  Find me.












see me?


The mining cave.











-city-


City main area design (the right one, left is obsolete).


Key for the city layout.


Future area for wealthy neighborhood area.


Future area for shanty-town for miners, axemen, fishermen, and hunters (maybe).


Future area for business area.


Ramp up to business area.  Making decorative bushes on the sides instead of a sidewalk.


Traffic light.  The blue sign is the name of the street.  N/S facing streets are colors, E/W streets are named after brick types (brick, plate, special, ramp, etc.).


Two designs for the turn.  Can't quite decide, I favor the left, though the right looks good-ish too.

-random-




Sign I tore out of the old city and renamed.


THE MOON (maybe)


THE MOON (maybe).  It's 1.6k 20b height bricks - so 32k bricks high.


Bots were fun to mess around with in ACM city.


Yup.


Monorail pieces.


Monorail test track.


Menu for the first restaurant.  This might be converted into a GUI for aesthetic purposes.



Building Code

  • Must use the 6 height doors
  • No window bricks, all windows must be made from standard bricks
  • Floors should be made from print plates unless a different effect is desired, and ceilings must be made from print plates.  These print plates must be able to be built on
  • Interior walls must be 24 plates tall - that's floor, plate, 6 height brick, plate, 1 height brick, plate, ceiling (I'll get a picture for you guys)
  • If it is supposed to be in the city, not in the suburbs, it must have two flat, windowless sides and must be on a 32x32 baseplate to be connected to other buildings (I'll get a picture for you guys)



Help:

Alright guys, I'm just gunna double post for a new subject.

I am realizing now just how big this city is going to actually be - including how much time and effort it will take to make this thing (I don't have the time to do such a big project due to college apps, job, sports, etc.). As such, I am requesting help on this.  I need a group of people to help me build and event this thing with me.  You don't need to be able to build or event that well, I can train you with those things.  If you can build or event well, I'd have to show you the standards in design I have going on in the city.  So, there are four things you need/can do to be able to help (above everything required to play Blockland) which are a basic idea of how to event, an ability to distinguish between spam and a house, a willingness to help and continue on even when something seems tedious or boring, and the ability to use the chat function.  If you think you are up to this challenge, post on this page or pm me with your in game name (IGN), your BL_ID, what you would like to help with (either building or eventing), and your experience level (on a scale of: I need to be taught/guide me while working/tell me what to do and I'll do it).  I haven't yet decided if I will host a class to teach people at one time, or individually.

Thank you all for any advanced replies.



Progress:
  • 8/24/13 - A whole lot since the last update.  Whoops, haven't updated this part in a while.
  • 7/13/13 - Created first restaurant bot and made the first menu
  • 7/3/13 - Created the city center designs, created intersection design and road designs, started reworking the traffic light system
  • 7/2/13 - Finished the first flat, more colors, designs, and orientations to come


News and Updates:
  • 7/3/13 - Page modified (added pictures)
  • 7/2/13 - Page modified (added pictures)
  • 7/1/13 - Page modified (added information)
  • 6/30/13 - Page created

Active Admins
-Masterking deaddude
-Rawr muffinz
-Lectro
-Sybarite
-Dead Bones
-BlockoBlocko

Credits
-Georges - modeled the amazing city buses
-Bluetoothboy - vehicle-ized the bus models for blockland
-BlockoBlocko - music
-Rawr muffinz - working on GUIs
-Dead Bones - ideas
-Lectro - ideas
« Last Edit: November 08, 2013, 12:42:25 AM by Gen. Hothauser »

oh ya i remember this

Bump for the purpose of showing off the beauty.

Just a little hindsight into the flat design; these flats are supposed to be small - they are cheap, urban housing.  In these pictures, you can see some brown brick work to the right of the red flat - that will be another, mirror image flat built next to it.  I'm still trying to figure out a good way to require people to buy vehicles before they can use them, but all my methods so far have had issues I didn't like.  Once I get it figured out, I plan to have the option of a sidewalk spawn for bikes, and a street spawn for cars.

[edit]
And I cut the real-estate system out of city attempt 5 and put it into these flats, then fixed it up and added more features.  You can now buy, sell, and check who owns the house from the mailbox.

The door system is new, however, and only the owner of the flat can open it, otherwise a doorbell is rung via clicking OK on a message asking them if they want to ring it.  I haven't yet included, yet I do plan to include, a way for criminals to break into the houses.  It would require information and time to break in.
« Last Edit: July 02, 2013, 09:43:41 PM by Gen. Hothauser »

Looks very nice. Well done, Blocky.


I tried making a Tycoon once with VCE, but I never finished it. All I got done was hidden money.

I kind of like the idea of a VCE instead of a script. /support

Your using VCE?
Brb gonna cry in joy.

You guys are why I have continued my efforts for two years.

« Last Edit: July 03, 2013, 02:32:50 PM by Gen. Hothauser »

I've done some more work.



This is what the roads will definitely look like.  I did a bit of resizing to make the individual road segments form together better with each other.


These are some designs for the city center layout I came up with.  I prefer the one on the right, but I'm still considering either one.


Here's the key.

[EDIT]
wow, damnit resolution, you can't see that text very well.

Movie theater
School
Homeless Shelter
Housing
Shopping
Food
Businesses
Renting
Fire station
Police station
Hospital
Parking lot / driveway
Park / yard
Water
Beach
Plaza
Dump
Boardwalk
Art Museum
« Last Edit: July 03, 2013, 11:42:24 PM by Gen. Hothauser »

Hey, Blocky.

I want to help out with this. Can I?

Hey, Blocky.

I want to help out with this. Can I?

Sure, what can you do?

Hey guys, I'm making the restaurant bots again, the old ones got corrupted when the old bot events were banned.  And to go with the new bots are restaurant menus (example below).



This is the first one I've made.  It is a 2x2f print, but I am considering changing to 2x2r prints instead.

Sorry I have been so inactive recently, work has taken up a lot of my time.  But...

I have created some very key features, and am in the process of making my "daycycle".  Using a VCE for loop and the Environmental Control Events, I am able to move the sun .25 degrees every second (1 second = 1 minute in my rpg).  My friend Master Deaddude suggested I add a moon to the process, and I was exasperated that I hadn't thought of that, so I'll also do that if Headcrab Zombie can make my requested setsunflare event to change the sunflare to a moon.

So ya, right now, I have a working in game clock that basically everything will work off of.  Along with changing the sun elevation, I'll be adding events to change the color of the sky, the sky texture itself to a field of stars at night, make a random number generator to create the possibility of rain during spring months (I'll also try a system to increase the possibility of rain during spring compared to the rest of the year instead of just rain during spring) and snow during December (again, I'll try to increase the chance of snow during December compared to other months).

I have also created a very well designed and good looking ATM system that works better than the usual CRPG ATM brick.  I am also in the process of implementing the ATM brick with more features into a clickable bot like the restaurant bot above, there will even be an option to rob and chat with the teller in the bank.

>get VCE

>join your server/download stuff

>check money variable

>rejoin server and get a place to build

>use said money variable to git money

>profit?

possible?