Author Topic: .BLB brick has incorrect geometry and is very tiny  (Read 1440 times)

I modeled a brick in Autodesk Maya, exported it as a .OBJ and then used the .OBJ to BLB converter Badspot made. After that I packaged up the brick and put it into the game and this is what it looks like in-game:




I don't know how to fix this in Maya but your model's local coordinates do not match with the global coordinates.

I stick to making bricks the old fashion way. This one would be pretty easy to do the old fashion way too. You don't even need a collision model.

I don't know how to fix this in Maya but your model's local coordinates do not match with the global coordinates.
OH I think I remember now, I need to reset the axis or something like that.

I stick to making bricks the old fashion way. This one would be pretty easy to do the old fashion way too. You don't even need a collision model.
This was just a simple test, I plan on making the sides of the track rounded.

EDIT: Does anyone know how to reset the coordinates on Autodesk Maya 2014? Ive tried resetting transformation and freezing it but nothing.
« Last Edit: July 29, 2013, 11:47:28 AM by Altiris »