Author Topic: Spawn Cam  (Read 5525 times)

Spawn Cam

When a player spawns on your server they will be greeted with a preview of one of your build and a welcome message, this gives them a few seconds to ghost bricks and see what the server may be like.

/setSpawnCam will set where the spawn cam is, simply go into orb mode, look where you want it to face and type it

/testSpawnCam this will allow you to test what the spawn cam looks like

your spawn cam location will be saved when you set it
an RTB pref is included to change the message



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Very cool, now if only we could replace UNKNOWN MAP with something like this.

It would be nice to set multiple Spawn Cams and change them through RTB prefs that also changes their duration, like, if you have a sightly bigger build you can put 5 spawn cams of different locations and the RTB pref would choose if it's random or 1-2-3-4-5, if to enable dem SpawnCam, if to random shuffle (Like, out of the 5, you would only get 3 at random, or 1 at random).

Basically, RTB Prefs regarding the cams and Multiple Spawn Cams + Shuffling.

It would be nice to set multiple Spawn Cams and change them through RTB prefs that also changes their duration, like, if you have a sightly bigger build you can put 5 spawn cams of different locations and the RTB pref would choose if it's random or 1-2-3-4-5, if to enable dem SpawnCam, if to random shuffle (Like, out of the 5, you would only get 3 at random, or 1 at random).

Basically, RTB Prefs regarding the cams and Multiple Spawn Cams + Shuffling.
this is how it is on my server ;)
I'll probably add it so you can do like
/deleteSpawnCam 3
/setSpawnCam 6

:O
add an option maybe so people could manually open up the spawn cam like they're spectating

Brilliant idea!
I'm going to be using this a lot. Thank you!

I was waiting for this for a long time.

Code: [Select]
%cl.camSched = schedule(5000,0,swol_ResetSpawnCam,%cl,%spPos);

You should make it require pressing some trigger (like fire) to exit the spawn cam, and slowly cycle through spawn cams (every 5 seconds?) until you do.
Additionally, it'd be neat if you hooked into the spectating systems of TDM and Slayer to make it possible to cycle through spawn cams in addition to players (e.g. TF2).

Very cool, now if only we could replace UNKNOWN MAP with something like this.
You could always replace it with the server preview from HERE.

Code: [Select]
%cl.camSched = schedule(5000,0,swol_ResetSpawnCam,%cl,%spPos);

You should make it require pressing some trigger (like fire) to exit the spawn cam, and slowly cycle through spawn cams (every 5 seconds?) until you do.
Additionally, it'd be neat if you hooked into the spectating systems of TDM and Slayer to make it possible to cycle through spawn cams in addition to players (e.g. TF2).
sounds like a good idea

You could always replace it with the server preview from HERE.
too much empty space

You could always replace it with the server preview from HERE.
Badspot needs to replace the loading screen with the server previews and make it default, it's better than seeing a Photoshop gradient with text on it