Author Topic: Some Modeling Questions [Blender]  (Read 2197 times)

1. When you put a texture on a face, how do you know how big to make the image?
ANSWER:
Texture resolution is irrelevant. The aspect ratio on the other hand matters but it is almost always 1:1 ie. a square.

2. What is the size of a 2x2x1 brick in Blender? (not for obj2blb)
ANSWER: 0.5 0.5 0.3.

3. How do I properly add a texture? (not a color) Whenever I try to do it, it doesn't seem to "accept" the face as it's "parent".
ANSWER:
The easiest way is to separate the textured face into it's own object and apply the texture to that.

4. How do I split an object off?
ANSWER:
Select the face and press P.
« Last Edit: July 03, 2013, 06:34:54 PM by jes00 »

1. When you put a texture on a face, how do you know how big to make the image?
Texture resolution is irrelevant. The aspect ratio on the other hand matters but it is almost always 1:1 ie. a square.

2. What is the size of a 2x2x1 brick in Blender? (not for obj2blb)
For BLBConverter it is 2.0 2.0 1.2 (X Y Z size in Blender units, the default cube is 2 2 2 units.)

For BLBConverter it is 2.0 2.0 1.2 (X Y Z size in Blender units, the default cube is 2 2 2 units.)
(not for obj2blb)

EDIT: Got it. It's 0.5 0.5 0.3. OP updated with another question.
« Last Edit: July 03, 2013, 10:07:52 AM by jes00 »

EDIT: Got it. It's 0.5 0.5 0.3. OP updated with another question.
You said NOT for obj2blb and that is what I answered. With Badspot's BLBConverter the 2x2x1 brick is 2.0 2.0 1.2 just like I said.

3. How do I properly add a texture? (not a color)
Google "Blender UV mapping tutorial".

Google "Blender UV mapping tutorial".
Ok. I watched a video, but I was wondering. Is there a way to do it without having all the sides of my box in the same png file?

Ok. I watched a video, but I was wondering. Is there a way to do it without having all the sides of my box in the same png file?
The easiest way is to separate the textured face into it's own object and apply the texture to that.

The easiest way is to separate the textured face into it's own object and apply the texture to that.
Ok. How do I make it it's own object?

Select the face and press P. Reading the wiki and Googling also helps.

I've run into three problems.

1. There are three textures that are being exported that apparently don't exist. (I can't find anything that uses them)

2. My textures don't show up in game.

3. This shows up in the console when I start a server:
Error: shape Add-Ons/Player_2x2Brick/2x2BrickPlayer.dts-collision detail 0 (Collision-1) bounds box invalid!

1. There are three textures that are being exported that apparently don't exist. (I can't find anything that uses them)
It's very difficult to say what's wrong since there are so many things that can go wrong. Send me the .blend file.

2. My textures don't show up in game.
If your material name on the UV mapped face is "logo" then you need a "logo.png" in the same folder as the exported model. If you don't have a material on the UV'd face then the .PNG needs to have the same name as the UV map image. Either way you can see the name you need in the exporter when you check the materials tab.

3. This shows up in the console when I start a server:
Error: shape Add-Ons/Player_2x2Brick/2x2BrickPlayer.dts-collision detail 0 (Collision-1) bounds box invalid!
Google around and read several pages on the subject of convex objects especially on how they differ from concave ones.

It's very difficult to say what's wrong since there are so many things that can go wrong. Send me the .blend file.
Ok. I'll give you the textures also.

Download it HERE.
If your material name on the UV mapped face is "logo" then you need a "logo.png" in the same folder as the exported model. If you don't have a material on the UV'd face then the .PNG needs to have the same name as the UV map image. Either way you can see the name you need in the exporter when you check the materials tab.
Yep. Got all that done right. The exporter mentions them, I have them in the same folder, and the console isn't complaining. They just don't show up for some reason.
Google around and read several pages on the subject of convex objects especially on how they differ from concave ones.
Ok.

Ok. I'll give you the textures also.

Download it HERE
I asked for the .blend file so I can see what you're doing wrong in Blender. I have no need for the DTS file.

I asked for the .blend file so I can see what you're doing wrong in Blender. I have no need for the DTS file.
Oops, wrong file.

DOWNLOAD.

1. None of the faces are UV unwrapped.
2. Something is messed up as I cannot load images into the UV editor. No idea why. Try appending everything from there to a new .blend file and do the UV unwrapping there.

oh god so many post sandwiches.