Author Topic: While selecting add-ons, doesnt show unpackaged add-ons?  (Read 840 times)

i'm trying to test a script i'm making (via a youtube tutorial) and blockland refuses to make the addon show up while trying to make a custom game..

I have the description + the namecheck and everything is in order..


is it just a problem with unpackaged add-ons?

Do you have a server.cs?

i'm trying to test a script i'm making (via a youtube tutorial) and blockland refuses to make the addon show up while trying to make a custom game..

I have the description + the namecheck and everything is in order..


is it just a problem with unpackaged add-ons?

If it's in a .zip and it has what you named plus a server.cs and/or a  client.cs based on what are you making, it should appear at the very least, and it is considered packaged anyway.
Can you say what do you have in your .zip, the contents of namecheck and the zip's name?

If it's in a .zip and it has what you named plus a server.cs and/or a  client.cs based on what are you making, it should appear at the very least, and it is considered packaged anyway.
Can you say what do you have in your .zip, the contents of namecheck and the zip's name?

Wait, you don't even have it in a .zip? Just put it in a .zip :B. I think the only ones that work without a .zip are colorsets and music, which needs to be sent in the music folder anyway.

you can use folders, torque treats the zips like folders

make sure it has a description.txt and server.cs

You can also remove the namecheck.txt, it's not required and can be obnoxious to deal with in the development stage.

You can use folders.
Zips are just to keep thinks tidy.