Author Topic: Torque Constructor Problem...  (Read 5601 times)

Ace

I'm working on this interior, and it uses somewhere around 40 brushes. Is there a way to put them all together, like as one shape, to cut down on faces?
« Last Edit: October 17, 2007, 10:22:12 PM by Ace »

Nope, but the program will automatically cull any hidden faces.

Ace

So, that would reduce the amount of faces, thus reducing potential lag caused by the interior?

So, that would reduce the amount of faces, thus reducing potential lag caused by the interior?
yes

Ace

Awesome, thanks guys.

 :cookieMonster:

Ace

Alright, new problem...

I exported the interior as a Legacy Dif into the game's interiors folder.

I need to load this into slate, so I can edit the map from there. For some reason, the interior turns white when I place it, and I click the "Relight Scene" option, and this doesn't help. There are also walls in the interior that act like they're not there, and I can just walk through them. Also, theres a few holes (missing faces) in the interior as well...

Use quark, trust me... currently Torque Constructor is very unstable in the since of .dif making.

Use quark, trust me... currently Torque Constructor is very unstable in the since of .dif making.

lies....


Constructor works fine. It is likely that you either did not place a texture in the correct folder or something else....

Never blame the tool....

Use quark, trust me... currently Torque Constructor is very unstable in the since of .dif making.

lies....


Constructor works fine. It is likely that you either did not place a texture in the correct folder or something else....

Never blame the tool....
dude, that tool is horribly confusing compared to Quark or hammer.

Use quark, trust me... currently Torque Constructor is very unstable in the since of .dif making.

quark looks uber/over confusing.

Use quark, trust me... currently Torque Constructor is very unstable in the since of .dif making.

quark looks uber/over confusing.
but its much easier to use
(and less laggy, you also dont have to close it to run blockland)

Ace

I did not misplace any texture file.

I did not misplace any texture file.

Is it placed in the interior folder?

Ace

Yes, but I don't know how this would fix the problem of the interior having holes in it, both visually and physically.

Send me the scene file, maybe I can spot the problem